Search found 11 matches
- Thu Nov 27, 2025 3:04 pm
- Forum: Fall 2025
- Topic: wk8 11.11/11.13: Artificial Neural Networks | CNN | Style Transfer, Artificial Intelligence
- Replies: 14
- Views: 6769
Re: wk8 11.11/11.13: Artificial Neural Networks | CNN | Style Transfer, Artificial Intelligence
I would like to discuss two artists who take contrasting approaches to artificial intelligence. The first is Kate Crawford’s Calculating Empires, and the second is Refik Anadol’s Unsupervised: Machine Hallucinations. https://ars.electronica.art/starts-prize/files/2024/06/calculating-empires_1-osserv...
- Thu Nov 27, 2025 1:08 pm
- Forum: Fall 2025
- Topic: wk7 11.04/11.06: Digital Object | Digital Fabrication, Robotics | Automation
- Replies: 14
- Views: 7483
Re: wk7 11.04/11.06: Digital Object | Digital Fabrication, Robotics | Automation
The Robotic Chair is a kinetic sculpture modeled after a wooden chair that repeatedly breaks apart and reassembles itself. Using an internal system of mechanical components and computer vision, the chair autonomously disassembles and reconstructs without any human assistance. This continuous cycle e...
- Sun Nov 23, 2025 3:49 pm
- Forum: Fall 2025
- Topic: wk6 10.28/10.30: Emergence, Self-Organization, Augmented Reality, Virtual Reality | Methodology Guidelines
- Replies: 14
- Views: 9465
Re: wk6 10.28/10.30: Emergence, Self-Organization, Augmented Reality, Virtual Reality | Methodology Guidelines
Although VR is often perceived as a cutting-edge technology, its history is much older than many people assume. The head-mounted display based form of VR that we are familiar with today was already developed in the late 1960s by Ivan Sutherland and his students at Harvard, and VR has continued to ev...
- Tue Nov 04, 2025 12:24 pm
- Forum: Fall 2025
- Topic: Project Idea: First presentation
- Replies: 5
- Views: 9357
Re: Project Idea: First presentation
I have been developing a VR project that uses breathing as an input signal to control visual effects in Unity. At first, I tried to connect the biosignal sensor using OSC, but the connection was unstable. So I built a custom network server to transmit the data to Unity instead. After successfully re...
- Mon Nov 03, 2025 1:31 am
- Forum: Fall 2025
- Topic: wk5 10.21/10.23 Systems Art, Generative Art, Algorithmic Art, Bio Art, Biometrics, Bio Data
- Replies: 14
- Views: 15322
Re: wk5 10.21/10.23 Systems Art, Generative Art, Algorithmic Art, Bio Art, Biometrics, Bio Data
This week, I explored the works of Sabina Hyoju Ahn and Ryan Millett. Their most recent project, Plasphere, is an audiovisual installation that examines the coexistence of altered natural environments and the living organisms that have evolved to adapt to them under human influence. The artists focu...
- Mon Oct 27, 2025 1:02 pm
- Forum: Fall 2025
- Topic: wk4 10.14/10.16: Data, Information Arts, Information, Noise
- Replies: 14
- Views: 18513
Re: wk4 10.14/10.16: Data, Information Arts, Information, Noise
We live surrounded by countless streams of data, often without realizing it. At this very moment, weather observations, biometric readings from smartwatches, credit card transactions, and electricity consumption records are continuously being collected. Yet this endless procession of numbers remains...
- Thu Oct 16, 2025 12:12 pm
- Forum: Fall 2025
- Topic: wk4.1 Data Presentations
- Replies: 16
- Views: 18391
Re: wk4.1 Data Presentations
Microsoft Photosynth is an experimental technology developed in the mid-2000s. Photosynth was a system that could reconstruct three-dimensional spaces from ordinary two-dimensional photographs. In other words, it transformed flat images into immersive, navigable 3D environments — something quite rev...
- Thu Oct 16, 2025 12:11 pm
- Forum: Fall 2025
- Topic: wk4.1 Data Presentations
- Replies: 16
- Views: 18391
Re: wk4.1 Data Presentations
Microsoft Photosynth is an experimental technology developed in the mid-2000s. Photosynth was a system that could reconstruct three-dimensional spaces from ordinary two-dimensional photographs. In other words, it transformed flat images into immersive, navigable 3D environments — something quite rev...
- Tue Oct 14, 2025 11:46 am
- Forum: Fall 2025
- Topic: Project Idea: First presentation
- Replies: 5
- Views: 9357
Re: Project Idea: First presentation
This project visualizes the act of breathing as a bridge between the physical and the virtual body. By combining a breath sensor with a VR headset’s passthrough function and a Unity VFX mesh-particle system, the installation lets users experience the sensation of leaving their own body — an Out-of-B...
- Mon Oct 13, 2025 11:26 pm
- Forum: Fall 2025
- Topic: wk3 10.07/10.09: Digital Image, Time, Space, Interactivity, Narrative
- Replies: 15
- Views: 16549
Re: wk3 10.07/10.09: Digital Image, Time, Space, Interactivity, Narrative
A-volve (1994) by Christa Sommerer and Laurent Mignonneau is an interactive installation that allows visitors to participate in the creation of virtual life forms. Through audience input, these digital organisms come to life, interacting both with viewers and with one another to form an infinite lif...