Search found 10 matches
- Tue May 25, 2010 9:51 am
- Forum: Spring 2010
- Topic: Mac Mini for hallway projection
- Replies: 0
- Views: 11072
Mac Mini for hallway projection
Instructions from Larry via Ami: > To put content or install stuff on them, you can use FTP/SFTP. I use SCP in a terminal shell window to put content on them, like so: > > scp file.mov curator at hw-mac-mini-1.mat.ucsb.edu: (don't forget the colon ":") > > The machine is: hw-mac-mini-4.mat.ucsb.edu...
- Thu May 06, 2010 5:04 pm
- Forum: Spring 2010
- Topic: Assignment: Research Project
- Replies: 3
- Views: 6884
- Wed Apr 14, 2010 11:53 pm
- Forum: Spring 2010
- Topic: Problem Set #1
- Replies: 11
- Views: 14549
Re: Problem Set #1
Hmmm... Problem solved. It was an error in the Model View matrix. I was calculating with angle = 45! Anyway previously I was getting it as: 0.7071 0 +0.7071 0 0 1.0000 0 0 -0.7071 0 0.7071 -10.0000 0 0 0 1 .0000 so this changed everything! Now I get the same results... Anyway thanks for the quick re...
- Wed Apr 14, 2010 10:53 pm
- Forum: Spring 2010
- Topic: Problem Set #1
- Replies: 11
- Views: 14549
Re: Problem Set #1
Hi, I thought I'd give you a way to double check the first problem. The X pixel of the projected point (in pixels) should be 241. The X position of the unprojected point (in world coordinates) should be -.762. is anybody else getting this? Using the transformation matrices described here: http://ww...
- Wed Apr 14, 2010 10:48 pm
- Forum: Spring 2010
- Topic: Problem Set #1
- Replies: 11
- Views: 14549
Re: Problem Set #1
hmm..... Is it simply x_ndc*width/2 (and same for y) or (x_ndc + 1)*width/2 (which would simply centre the (0,0) coords. so I guess the difference would just be whatever -200, -150. i believe: it's (x_ndc + 1)*width/2 . source for my belief: http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml :D
- Fri Apr 09, 2010 10:33 pm
- Forum: Spring 2010
- Topic: Resources
- Replies: 4
- Views: 7814
Re: Resources
something to help with getting keyboard inputs to work: http://www.lighthouse3d.com/opengl/glut/index.php?5
- Fri Apr 09, 2010 10:26 pm
- Forum: Spring 2010
- Topic: Art for Problem Set 1
- Replies: 8
- Views: 10975
Re: Art for Problem Set 1
This is tentatively the abstract art i'll be using. I might use something else from the same artist (Rik Oostenbroek: http://www.secretshowcase.com/). But mostly it'll be this.
- Thu Apr 08, 2010 10:31 am
- Forum: Spring 2010
- Topic: Resources
- Replies: 4
- Views: 7814
Re: Resources
some video tutorials that helped me getting started using openGL in C++:
http://www.videotutorialsrock.com/index.php
http://www.videotutorialsrock.com/index.php
- Fri Apr 02, 2010 3:02 pm
- Forum: Spring 2010
- Topic: Test
- Replies: 5
- Views: 9278
Re: Test
quick reply test
- Fri Apr 02, 2010 3:00 pm
- Forum: Spring 2010
- Topic: Test
- Replies: 5
- Views: 9278
Re: Test
test image upload:
test image url: