Search found 10 matches

by ritesh
Tue May 25, 2010 9:51 am
Forum: Spring 2010
Topic: Mac Mini for hallway projection
Replies: 0
Views: 5619

Mac Mini for hallway projection

Instructions from Larry via Ami: > To put content or install stuff on them, you can use FTP/SFTP. I use SCP in a terminal shell window to put content on them, like so: > > scp file.mov curator at hw-mac-mini-1.mat.ucsb.edu: (don't forget the colon ":") > > The machine is: hw-mac-mini-4.mat.ucsb.edu...
by ritesh
Thu May 06, 2010 5:04 pm
Forum: Spring 2010
Topic: Assignment: Research Project
Replies: 3
Views: 4093

Re: Assignment: Research Project

Here's the link to my project: http://mat.ucsb.edu/ritesh/594CM.html

(Homographic Projection)
by ritesh
Wed Apr 14, 2010 11:53 pm
Forum: Spring 2010
Topic: Problem Set #1
Replies: 11
Views: 9099

Re: Problem Set #1

Hmmm... Problem solved. It was an error in the Model View matrix. I was calculating with angle = 45! Anyway previously I was getting it as: 0.7071 0 +0.7071 0 0 1.0000 0 0 -0.7071 0 0.7071 -10.0000 0 0 0 1 .0000 so this changed everything! Now I get the same results... Anyway thanks for the quick re...
by ritesh
Wed Apr 14, 2010 10:53 pm
Forum: Spring 2010
Topic: Problem Set #1
Replies: 11
Views: 9099

Re: Problem Set #1

Hi, I thought I'd give you a way to double check the first problem. The X pixel of the projected point (in pixels) should be 241. The X position of the unprojected point (in world coordinates) should be -.762. is anybody else getting this? Using the transformation matrices described here: http://ww...
by ritesh
Wed Apr 14, 2010 10:48 pm
Forum: Spring 2010
Topic: Problem Set #1
Replies: 11
Views: 9099

Re: Problem Set #1

hmm..... Is it simply x_ndc*width/2 (and same for y) or (x_ndc + 1)*width/2 (which would simply centre the (0,0) coords. so I guess the difference would just be whatever -200, -150. i believe: it's (x_ndc + 1)*width/2 . source for my belief: http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml :D
by ritesh
Fri Apr 09, 2010 10:33 pm
Forum: Spring 2010
Topic: Resources
Replies: 4
Views: 4809

Re: Resources

something to help with getting keyboard inputs to work: http://www.lighthouse3d.com/opengl/glut/index.php?5
by ritesh
Fri Apr 09, 2010 10:26 pm
Forum: Spring 2010
Topic: Art for Problem Set 1
Replies: 8
Views: 6752

Re: Art for Problem Set 1

This is tentatively the abstract art i'll be using. I might use something else from the same artist (Rik Oostenbroek: http://www.secretshowcase.com/). But mostly it'll be this.
by ritesh
Thu Apr 08, 2010 10:31 am
Forum: Spring 2010
Topic: Resources
Replies: 4
Views: 4809

Re: Resources

some video tutorials that helped me getting started using openGL in C++:

http://www.videotutorialsrock.com/index.php
by ritesh
Fri Apr 02, 2010 3:02 pm
Forum: Spring 2010
Topic: Test
Replies: 5
Views: 4979

Re: Test

quick reply test
by ritesh
Fri Apr 02, 2010 3:00 pm
Forum: Spring 2010
Topic: Test
Replies: 5
Views: 4979

Re: Test

test image upload:
Screen shot 2010-02-15 at 1.52.08 AM.png
test image
test image url:
Image