1. Image Overview

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Re: Welcome and Course URL

Post by ariel » Thu Sep 30, 2010 10:54 pm

Berenice Abbott is a black and white photographer around 1898. Her work was inspired by Eugene Atget. Atget took photographs mainly of architecture in Paris. Abbott resembles this style in the fact that she took many photos of New York’s sky scrapers and different industrial architecture. Although this was the time of the great depression it seems that Abbott focused her work on the busy city and the growth that was taking place rather than the hardships during these times. She was able to use the lighting from the city lights to really capture the form of the architecture. She also allowed natural light to come through. Abbott used the framing of the phtos to make the buildings seem larger than they already were and was successful and in making the viewer read what she wanted from the scene.


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Re: Welcome and Course URL

Post by yunjikim » Thu Sep 30, 2010 11:31 pm

Laszlo Moholy-Nagy (1895-1946)

Moholy-Nagy was a painter and photographer from influenced by constructivism, a post World War 1 movement with angular approaches and geometric abstraction. Maholy-Nagy experimented with the organization of light and shadow, displayed in his painting,"Photogram." Photogram is a painting that represents a photographic quality of light and shadow techniques, transforming unrecognizable objects to an abstract art form. This style of painting influenced many abstract art.
Maholy-Nagy not only depicted many abstract figures in his paintings, but he also documented political statements in his photographs. For example, "Up with the United Front" is a journalistic, documentary photograph; however, the traditional black and white photography show the aesthetics in unmanipulated journalism photos.
Though Maholy-Nagy is not necessarily considered "avant-garde," i believe that the abstraction and discernible political statements resemble modernized, experimental art.

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Re: Welcome and Course URL

Post by Stephanie_V » Sat Oct 02, 2010 2:29 pm


How someone perceives an image is directly connected to the individual observer’s background. Psychology, physiology, perception, and mentality will affect the image’s meaning.
  • Psychology – Emotion felt while viewing this image. It might make the viewer feel sad, lonely, curious, etc.

    Physiology – This is an image of someone crying as a physiological reaction to her emotions.

    Perception – Is the object alive, dead, happy or sad?

    Mental - Most people have a memory of having cried at least once for a variety of reasons. This is also a way for the image to be a “mirror” of the viewer’s world.
The photograph was taken at a vantage point that suggests she is lying down. This vantage point helps intensify her eyelashes and the distant look in her eyes. She is not looking back at the viewer, which makes the image less personal and intimate. However, the glassy tears and look of her face suggest negative emotions such as sadness or possibly a sense that she is dying, both of which might have a strong emotional reaction from the viewer.

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Re: Welcome and Course URL

Post by gclassen » Mon Oct 04, 2010 5:26 pm

Imagefriedlander by gclassen, on Flickr

How my eye moved through the image:
Imagefriedlanderanalysis by gclassen, on Flickr

Friedlander's composition really guides your eye throughout this photo. The negative space of the white wall, the light gray skin tone, along with the dark shadows and objects create lines that move your eye in specific directions. The Vantage point is also a key element in how we perceive this image. By the angle of the camera, the viewer is put into a powerful position, looking down at this girl. In addition, her face looks away and gives her the impression that she's vulnerable.

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Anamorphic Images

Post by xvalarino » Tue Oct 05, 2010 8:35 am


Hans Holbein's painting, The Ambassadors(1533), is an early example of an anamorphic image. According to th Oxford English dictionary, anamorphosis is: a distorted projection or drawing that appears normal when viewed from a particular point or with a suitable mirror or lens. Holbein's image departs from the standard format of image-making because of the presence of this anamorphic image in the foreground. This image of a skull, although a repeated theme in painting falling under " veritas" or "memento mori", forces the viewer to look at the image from a different angle, thus changing his/her perception of it. This shift contradicts the Cartesian plane on which the painting is made. This anamorphism creates a sense of confusion when attempting to view this piece in a more traditional frontal manner and sets this piece apart from the work of Holbein's contemporaries because it requires more interaction from the viewer.

http://en.wikipedia.org/wiki/The_Ambass ... Holbein%29

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Re: 1. Image Overview

Post by danecsmith » Tue Oct 12, 2010 7:13 pm

Image Overview
As I was perusing through the different techniques listed in the image overview link, I came across a term that I did not recognize. The term was anamorph. I typed it into google to find out the meaning, as the link on the page was not working. Google took me to various wrong sites, until I came across something called anamorphic art. I immediately clicked on the images link to check out how it applied itself in the realm of art. Thumbing through the pictures I started to see images from an artist that I had seen recently in an email sent to me. The artists name is Edgar Müller and he specializes in this paticular art form. In the image we see what looks like a normal street. However the street has corroded through the entire middle with a wild, rushing river flowing through it. The sides of the street that are still intact look to be as if they are being melted like lava. Although it looks real, it is simply painted on a normal street. Edgar Müller uses this anamorphic style to create immense illusion within public environments.

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Re: 1. Image Overview

Post by DCSmith » Tue Oct 19, 2010 12:23 am

Photosynth technology is really a combination of two technologies. The first being Seadragon which allows users to view vast amounts of photos in a smooth and flexible way. The unique thing about this technology is that it doesn’t matter how big the pictures are (300+ MP), but that the only thing that limits the technology is the amount of pixels on your screen. The second technology is called Photo Tourism, which surfaced through research of photogrammetry (the practice of determining geometric properties of objects from photographic images) at the University of Washington. Photo Tourism “computes a viewpoint and a sparse 3D model of the scene” enabling the viewer to navigate through a 3D space composed of images that have been mapped to the 3D model. With these two technologies working together Microsoft has been able to produce a virtually seamless transitional 3D environment from 2D images taken from everyday users that are compiled based on their similarity with other photos and stitches them together to map a 3D environment.
Since its first showings a few years back Microsoft has expanded this technology in quite an amazing way. It automatically adds photos from flickr with the same GPS coordinates and geometrical similarities to automatically construct 3D spaces. This essentially means that on its on it is creating a virtual 3D mapping of our entire world based on our photos that we have submitted. This technology has been added to their search engine Bing so you can zoom in from their generic map all the way down to user generated photos, videos and even live streaming videos. This quite literally means you can search your friend’s location as they broadcast a video from that location and watch them online with a 3D constructed environment surrounding them, which you are fully able to explore. Words don’t describe how smooth and mind-blowing this technology actually is so I definitely recommend these videos:
• Photosynth: http://www.youtube.com/watch?v=s-DqZ8jAmv0
• Augmented-reality Maps: http://www.youtube.com/watch?v=9QFvfHXkd2o

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Re: 1. Image Overview

Post by tcecchine » Sun Oct 24, 2010 6:54 pm

This image is of the brain that was taken through an MRI. The “Magnetic resonance imaging (MRI)” is a relatively new and painless technique that allows doctors to look at the soft tissues of the body. It is different from regular x-rays like you get in a doctor's office because it does not expose you to radiation. Instead, it works through a radio frequency is used to knock your hydrogen atoms out of line. As they move back to their natural alignment, each hydrogen atom in your cells emits a tiny electric signal. The MRI scanner has very strong magnets in special coils to detect the electric signal. A computer uses these signals to create a detailed image of your soft tissues. This is a very interesting thing to see how technology and science allows us to examine places like the brain to see any thing that may be harming it, but also to see any future problems that may occur.
130 project 1.jpg
130 project 1.jpg (8.35 KiB) Viewed 5006 times

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Re: 1. Image Overview

Post by jliu » Fri Nov 26, 2010 4:01 pm

What I found interesting on the image overview website is sketching. Sketching is a way of transfering information from either what you see in life or what you see in your head onto a piece of paper. Sketching can be very loose and expressive or it can also have very neat and tidy lines. It all depends on the style the artist chooses to work in. In the picture above, the lines are very clean and precise the image defines some sort of plan of a building or a construction but with a sense of chaos because of the clutter that those lines make. Even though the sketch does not look realistic, it still suggests a sense of space and it allows the viewers to refer to something that they're similar with that they've seen before. This shows how sketching can be a way of interpreting images you see onto paper represented by lines.

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Re: 1. Image Overview

Post by annab » Sun Nov 28, 2010 10:23 pm

Esper Machine
The Esper Machine is an interesting concept as this was a time we did not have things like Google Map or Google Earth (Blade Runner is a 1982 film). In our generation, this would not be so odd, but considering the time of its appearance, the question is whether this is an interpretation of the evolving sciences or art? It is arguably both; although the mechanics may not be put into detailed, it has inspired many other film makers and various other fields including the sciences. (I can name a personal few)
It is important to note what makes this both science and art is that in our generation we can see this happening.
A few years ago, an "interactive installation by Norimichi Hirakawa" was recently introduced (at least to youtube viewers) of viewing the universe in the perspective of the earth itself. This would resolve the issue of light pollution, but much of it still holds a particular aesthetic separate from the universe itself.
http://www.youtube.com/watch?v=UI3ZkTn4 ... r_embedded
Like the Esper machine, it gives the viewer a different perspective--literally and figuratively--of the universe.
We can say that as a film maker, the design of the Esper Machine represented the coming of age when technology would be so intergrated with life that it affects how we think and that ultimately they are not just tools. At least if it were the difference would be an arm rather a wrench; we end up relying at some personal aspect of the machine to help see which we are limited. For other words, a wrench can help get the job done (help cover a weakness), but without an arm you cannot finish the job at all (without it, it becomes a weakness).

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