9. Final Project: "Expand the Vision"

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9. Final Project: "Expand the Vision"

Post by glegrady » Wed Dec 01, 2010 8:39 pm

Post final projects here by Wednesday, December 8, 2010. We will review in class on Thursday, December 9, 2010, noon to 3pm. Current projects explore: Skin sensory bionics; black hawk technology; motion tracking thermal imaging; eye tracking human camera; ultrasound; hologram microscopic cells; brainwave processing; teleprojection; photons/space time cloak; synesthesia - sound to color; ; mind reading; face recognition and emotion technology; xray technology; EKG waves; kirlian photography - electronic - introduce sound; whole brain emulation or mind uploading; image capture and electrochromic glass.
George Legrady

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"Expand the Vision" - In Secret Kept, In Silence Sealed

Post by Stephanie_V » Tue Dec 07, 2010 8:54 pm

Project Details

Title: In Secret Kept, In Silence Sealed


--Gallery setting
--Will be in a dimmed room with sets of headphones and laptop on a stand (1 for each wall)
--Viewers who want to participate will have to enter a small bit of information, such as name, age, sex.
--Participants will then put on earphones and see a digital image of paint splashing, which will be projected onto a wall in front of them.

An algorithm will be used to create individual digital images for each person.

History of the Electrocardiogram (EKG)


--In 1901, doctors knew the heart produced electrical impulses. They did not have a way to measure this electrical activity.
--Willem Einthoven figured out a way to do this!
--He connected a conductive (silver-plated) wire to a person (using electrodes).
--When he placed the wire between the poles of a magnet, the wire vibrated.
--This vibration was coming from the person's heart.
--He shone a light beam through holes in the magnet across the wire.
--The shadow of the wire was projected and recorded on scrolling photographic paper.

Understanding the EKG

EKG waves can be divided into separate waves, which show what different parts of the heart are doing during ONE beat. The wave components are known as P, Q, R, S, and T. QRS is one wave.

Take a look at the human heart:


The upper half is composed of the atria. The lower half is composed of the ventricles.

P wave - this is the electrical output given by the heart when the atria contract.

QRS waves - this shows the electrical output given by the heart when the ventricles contract.

T wave - this shows the heart "repolarizing" or going back to its original state. The cycle then starts over.

By the way, any abnormality (wave height, wave width, missing waves, or "extra" waves) in an EKG can tell a technician and doctor that something is wrong with that part of the patient's heart.

Technology Used:

Pulsear Headphones

--Created by CSEM, a Swiss technology-transfer system company.
--One wears these headphones and they can detect heartbeat through tissue in one’s ear using infrared technology.
--An EKG recording can be obtained and saved (if desired).


--Used for animating liquids and fluid movement.
--Particle-based simulations are created.
--Influenced by point-based nodes (known as “daemons”). These daemons can:
  • •Simulate gravity
    •Create vortexes
    •Change viscosity and speed
-- Used to create:
  • •Watchmen
    •The Curious Case of Benjamin Button
    •Sweeney Todd: The Demon Barber of Fleet Street
    •Ice Age 2: The Meltdown
    •Charlie and the Chocolate Factory

Examples of what the program can do:
Variables for the Algorithm:
  • Wave height of EKG -determines color. A tall wave would be red and a negative wave would be indigo. Each heart beat has 3 waves, but can have at least 5 high/low points (P, Q, R, S, T). These points would correspond to the color spectrum. For example:

    Here, a splash of green paint would appear on the screen (for the P wave), then we would see a blue splash (Q), a red splash (R), a purple splash (S), and another green splash (T). T waves are not necessarily the same height as P waves.


    Wave width of EKG -strength of the splash.
    Beats per minute (BPM) -how fast a new splash occurs
    Age –viscosity of the digital paint (older person gets thicker paint)
    Name - a person's name would be turned into numbers and formulated to determine number of particles used in the digital image (more particles = finer, grainier image; less particles = bigger particles, etc).

Even though a person might have a normal EKG (known as a “normal sinus rhythm,”) paint visualizations will still be unique because of different variables. Each person would have their own individual digital paint simulation. It could almost be thought of as a digital thumbprint. Additionally, many abnormalities can occur in an EKG, no matter how young or healthy a person might be, which adds to the variety of images produced. The EKG can change with activity (it is not constant and can be different from one minute to the next), and might encourage different behaviors in the gallery.
PowerPoint Presentation - updated with sources
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Final Project "VIRTUELECTROKINESIS: Emotive Headset"

Post by amirzaian » Wed Dec 08, 2010 1:10 am


Abstract Information:
EPOC Headset

The head set works is through the software that uses algorithms to quantify brain activity into actions produced either on a computer or in a room. EXAMPLES:
• If a person wearing the head set wanted to lose the drapes in their room or turn on the television all they would have to do is think of that specific action and the task would be fulfilled.
• If the person wearing the headset wanted to move a virtual object on their computer they would simply have to think "left" or "right" and the object would comply.

The artwork would be situated in a gallery space
• Projector screens would be hung onto the walls of the gallery.
• Situated around the screens and entire space of the gallery I would install several thousand multi colored LED lights each corresponding to a specific brainwave output.

• Delta Brain waves would be white "indicating deep sleep, restfulness, and conversely excitement or agitation when delta waves are suppressed."
• Theta waves would be violet, "indicating deep meditative states, daydreaming and automatic tasks."
• Alpha waves would be blue, which would indicate the "relaxed alertness, restful and meditative states."
• Beta waves, "indicating wakefulness, alertness, mental engagement and conscious processing of information", which would be red.
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Final Project: emotiv EPOC neuroheadset - The Exhibition.

Post by arothstein » Wed Dec 08, 2010 12:48 pm

The EPOC neuroheadset.
The emotiv EPOC is a new technology that allows for advanced human computer communication.
See: http://www.emotiv.com/apps/epoc/299/

Headset features:
- Limited edition design
- 14 saline sensors offer optimal positioning for accurate spatial resolution
- Gyroscope generates optimal positional information for cursor and camera controls
- Hi-performance wireless gives users total range of motion
- Dongle is USB compatible and requires no custom drivers
- Lithium Battery provides 12 hours of continuous use
- Connects wirelessly to most PCs

Product description:
The recently released emotiv EPOC is a prototype for this project as a whole, meaning it’s still in its early developmental stages. The EPOC allows the user to manipulate an orange cube on the screen by merely thinking its direction. This takes training: the user must think ‘right’ at the same time as he or she physically moves it ‘right’ several times so the EPOC can track and understand the brain activity that causes movement in the ‘right’ direction. The EPOC also allows you to move the mouse on the computer with your thoughts. Furthermore, it tracks facial expressions and gestures through brain signals. For example, it understands a wink or a frown without any cameras or outside sensors.

Understanding the Software.
- The green circles indicate where the external sensors can pick up signals. When all lights are green, the headset fits properly.
- the “Expressiv Suite”: the image of the face mirrors the facial expressions the user is making. According to most users, the eyebrows worked very well while more complex functions like winking and smirking lagged a little. It can interpret player facial expressions in real-time. It provides a natural enhancement to game interaction by allowing game characters to come to life. When a player smiles, their avatar can mimic the expression even before they are aware of their own feelings.
- the “Affectiv Suite”, in which excitement levels are displayed through this graph. The suite monitors emotional states in real time.
- the “Cognitiv Suite” in which the user can push, pull or disappear the graphics on the screen. It reads and interprets a player's conscious thoughts and intent. This specific picture demonstrates the ‘disappear’ function.

The Expansion.
The headset will require some fundamental expansion to be utilized for the Exhibition. It is currently set up to allow for basic human/computer communication. The technology will be taken one step further. Once the computer, which at this point will be connected to the headset wirelessly, receives the data from the viewer’s mind, it will then send the results to a third party. This third party will interpret the data for each exhibit’s unique function.

The Exhibition.
The artistic potential for the emotiv EPOC will be realized in an exhibit, which features two rooms: the Paint Room and the Aquarium Room. The Paint Room will consist of four blank white walls. Paint will be dropped in rivulets from the tops of the walls and the viewer, now wearing the emotiv EPOC, will mentally control the trajectory of the paint as it slips down the wall. Up to four viewers can participate in this interactive experience at a time. The Aquarium Room will contain a very large fish tank holding four tropical fish. The viewer, wearing the emotiv EPOC neuroheadset, can control the currents in the water and watch the fish swim in the changing tides. The original signal will be sent from the viewer’s mind to a computer and the secondary signal will be sent from the computer to the controls of the currents (see ‘the Expansion’.)

The Exhibition Space.
The Paint and Aquarium Rooms will be simple, white-walled spaces that focus on the technology. There will be no distracting projections or art works. The paint dripping down the walls in the Paint Room will be black and shades of gray, creating a monochromatic image when complete. The paint will be cleaned each night for the next day’s exhibit. The tank in the Aquarium Room will be fifteen by ten feet, a large installation, containing four large sea bass. The viewer wearing the neuroheadset will be able to circulate the exhibit room, controlling the currents.

Related Exhibitions.
- Jackson Pollock, an American abstract expressionist painter, worked with liquid paint on upright surfaces. Time magazine dubbed him “Jack the Dripper” for his unique style of painting. The dripping aesthetic of his work inspired the Paint Room exhibition in the EPOC exhibition. For more information, see http://www.jacksonpollock.com/
- Melody Owen, an Oregon-based contemporary artist, presented
an exhibition in February of 2010 in which she encouraged animal human interaction, specifically involving whales. Her exhibit, titled “So Close to the Glass and Shivering”, is a large installation which acts as “quiet ruminations on whales and exploration”. For more information, see http://www.marylhurst.edu/aboutmarylhur ... 100203.php

--> FOR MORE INFO ABOUT THE PROJECT: powerpoint presentation to be shared 12/9/2010.

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Re: 9. Final Project: "Expand the Vision"

Post by BritRollins » Wed Dec 08, 2010 3:31 pm


Description- Museum installation/transformation into a room that that function as an individual's esophagus and the audience must use technonlgy like that of an electrolarynx in oreder to communicate.
The Whisper Project consists of two phases. The original portion of the piece, or Phase I, was a compiling of the voices of people who use electro-larynx speech in their daily lives with music than can be found through Auto-tune. The two were then mixed in a way to create a musical soundtrack to serve as an example for the second phase of the piece and to show that there are other unconventional methods of creating music. The first phase would also inform the public about the second phase which would be an installation in a gallery. After the album title Alternative Communications is complete phase two would then be installed
The inspiration for the museum installation came from the desire to provide audiences with the experience of needing to use their entire body to create sound and to ultimately communicate. Phase two is a hybrid of the Electro-larynx machine titled A Day in the Life. Using its technology but altering it so that the entire room functions as the walls of a person’s throat and using vibrations caused by body movements the room transforms into a means of speech and yet another musical experience. Every person that enters the room is not allowed to speak with their mouths and has to learn quickly how to move their body to create a certain sound that will enable them to converse with the people around them. The installation ultimately is simulating a day in the life of someone who has to communicate using unconventional methods. Whether they are deaf or someone that has to use the electro-larynx device daily.

Brittany Rollins.doc
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To view my final project to to link below -brit rollins
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Re: 9. Final Project: "Expand the Vision"

Post by yunjikim » Wed Dec 08, 2010 3:50 pm

"Heartbeat Music Match" using Ultrasound

Heartbeat Music Match is an art project proposal that will use the Ultrasound technology outside the context of a hospital. The ultrasound machine will be placed in an exhibit and used to detect the heart rate of a person. With that heart rate, the BPM finder will aid itunes to find a song (in a preferred music genre) with a beat/tempo that matches perfectly with that person's heart rate.
Final Project.pdf
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http://prezi.com/7-jthwyh6var/heartbeat-music-match/ (Prezi presentation)
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Re: 9. Final Project: "Expand the Vision"

Post by gclassen » Wed Dec 08, 2010 5:13 pm

Final Project PDF:

The goal is to map the real time movement of visitors in a museum, both thermal and non-thermal. This movement will be displayed on an interactive sculpture in the lobby and will change constantly due to the participants.
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Re: 9. Final Project: "Expand the Vision"

Post by jliu » Wed Dec 08, 2010 6:55 pm


Hologram that can project microscopic cells that are seen through a microscope. This would allow the viewers to see these microscopic images in 3-D and also help expand their vision to a more microscopic level. This brings attention to what can't be perceived by the naked eye into a gallery space.



Narrative: It’ll be in a one room gallery space where people can come in from one entrance. Viewers will be able to see a lab table that will have an electron microscope set up along with a computer screen, cotton sticks and petri dishes. The viewer is then encouraged to take a cotton stick and to swab anything they want on them (example: clothing, cheek, hands, shoes, etc)and put it into a petri dish. After that, they are allowed to put it under the microscope and the computer screen will show the image to the viewer. Once the viewer turns around, they will see a hologram that is showing the exact cell that is shown on the computer screen except that it is in 3-dimension form. The viewer can then walk around it and go up close to examine it in full detail.

The Installation: The hologram will be in the middle of the gallery room with a round walk way around it. The microscope will be against the wall, it’ll be the first thing the viewer sees when they walk into the gallery space. The room is going to be darkened so that the projection of the hologram can be seen clearly.

Rough Sketches

Gallery space


art130 holoscope.docx
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Re: 9. Final Project: "Expand the Vision"

Post by ariel » Wed Dec 08, 2010 7:25 pm

Untouchable,Space-Time Cloak incorporating Lazars by ariel Ouziel
Super photons technology-
--Physicists from the University of Bonn have discovered a way to create a “supper photon.” They have created a new source of light by cooling the photon forcing the photon to condense.

-- First they must heat up the light which is measured by a model called “black body.” This means that the light or bulb is dark until it is heated when it begins to give of light at different wavelengths depending on the temperature.

--Once the black body cools down, it does not radiate light within the visible spectrum but rather radiates infrared photons. The physicists found that in order to keep the light from disappearing once cooled they photons must be kept moving.

--They used two mirrors to bounce the photons back and forth keeping the light visible by the movement.

Space time cloak technology-
--Researchers from Imperial College, London artificially engineered a metamaterial space time cloak. This material is artificially engineered to distorted light or sound waves by deflecting parts of the electromagnetic spectrum.

--The metamaterial manipulates photons to disguise an image or event from occurring by creating blind spots. Other time cloaks would bend light to manipulate the image, however, these new metamaterials accelerate the first half of the photons and delay the second half of the photons to allow for a gap between the two sets of photons.

--“Light normally slows down as it enters a material, but it is theoretically possible to manipulate the light rays so that some parts speed up and others slow down,” says McCall from the Department of Physics

--Than once the gap is no longer needed the accelerated photons return to normal speed and the delayed photons speed up until they have caught up with the first half.

This gallery art work has put together two new technologies. First we will use the “super photons” for different sources of lazars that are being places through the gallery.

The gallery will be set up like a maze for the viewers to walk through. They will have narrow paths to walk that have the lazars beaming from one wall to the other wall.

Each wall will be covered with mirrors to bounce the lazars off in order to keep the photons moving. The viewers will have to walk through the lazars to get out.

The “super photons” will be used to keep the light source of the lazar changing colors bases on the speed of the beam.

Than we will incorporate the time cloak. The time cloak will also be incorporated into the movement of the lazars based on the presents of each viewer.

The viewer will be asked to try and walk through the gallery without moving out of the way for any lazars, however they will still not interact with the beams of lazar.

The time cloak will be used to speed up the first half of the beaming lazar while slowing down the second half of the beaming lazar allowing the gallery audience to walk through each lazar without being hit by a single one.

In a sense a path will be made for the viewers as they walk threw the gallery by the time-cloak.

http://www.eurekalert.org/pub_releases/ ... 111510.php
http://www.popsci.com/science/article/2 ... ire-events
http://www.popsci.com/science/article/2 ... kind-light
http://hatethefuture.tumblr.com/post/83 ... hat-is-the
art 130 final.pdf
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Re: 9. Final Project: "Expand the Vision"

Post by DCSmith » Wed Dec 08, 2010 10:16 pm

Real Time X-Ray Manipulation

-To simulate and utilize X-rays in real time to augment human vision controlled by gestural commands captured through a 3D motion tracking camera and displayed in real time through a projector.

-X-Ray machine
-3D Motion Tracking Technology
-Photosynth Technology

-Objects will be X-rayed before hand and the images will be saved to be superimposed in real time
-Objects will be x-rayed from various perspectives (depending on camera count from above)

3D Motion Tracking
-Use of Xbox 360 Kinect cameras to track and record movement
-Increasing size of negative space between hands increases size of X-ray portion displayed allowing realtime use

-Combination of ‘SeaDragon’ and ‘Photo Tourism’ technology
-Seamlessly stitches photos together based on computational analysis of image
-Able to create 3D environments on the fly with image database

-Platforms set up around room with objects placed on top of them
-Kinect cameras placed above platform
-Projectors set up to display real time video on walls
-Users will select a preset perspective to interact with
-Users will be able interact with with pieces by forming hands in a rectangular pose imitating a camera frame
-Imaging software will detect negative space between hands and superimpose the relevant portion of the X-ray on the video displayed on the wall
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