Programming Thoughts Posts
Posted: Fri Sep 24, 2010 2:06 pm
// I'm interested in getting a sense of what you already know and what you would like to know. Write a paragraph or so about what aspects of programming you are interested in learning. Are there phrases or concepts you have heard of but don't understand fully? Are there topics that I didn't mention during the first day of class that you would like to explore?
I find that while I've been exposed to quite a broad sample of different types of languages/environments, I've always taken a more spotty approach to programming- copy/paste type knowledge which allows me to get things working but also acts as a debilitating crutch in the long term. Throughout this course I'd like to start from the beginning, filling in my knowledge to the point that I'll actually understand what's going on as opposed to merely patching things together.
Specifics: worked with processing before, but my knowledge breaks down when classes/arrays start weaving together. SuperCollider is never something I could never entirely get my head around, but I've spent some time with it. I often use RTCmix which I think is based off of C/Lisp, but it's so streamlined for working with sound that it's not very difficult to untangle even in advanced sketches.
As far as non music/art-specific environments go, libraries are really important, but I've always been too impatient/frustrated to get them working, so it'd be cool to take a look at that.
I find that while I've been exposed to quite a broad sample of different types of languages/environments, I've always taken a more spotty approach to programming- copy/paste type knowledge which allows me to get things working but also acts as a debilitating crutch in the long term. Throughout this course I'd like to start from the beginning, filling in my knowledge to the point that I'll actually understand what's going on as opposed to merely patching things together.
Specifics: worked with processing before, but my knowledge breaks down when classes/arrays start weaving together. SuperCollider is never something I could never entirely get my head around, but I've spent some time with it. I often use RTCmix which I think is based off of C/Lisp, but it's so streamlined for working with sound that it's not very difficult to untangle even in advanced sketches.
As far as non music/art-specific environments go, libraries are really important, but I've always been too impatient/frustrated to get them working, so it'd be cool to take a look at that.