w07 Art Technology Science Culture Research

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w07 Art Technology Science Culture Research

Post by glegrady » Wed Jan 11, 2012 11:10 pm

Go to Steve Wilson's collection of new media arts projects: http://userwww.sfsu.edu/~infoarts/links ... inks2.html List 3 projects of interest to the forum. If you come across URLS that dont work. List them also.
George Legrady

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Re: w07 Art Technology Science Culture Research

Post by ellencampbell » Tue Feb 21, 2012 7:20 pm

1. Drift Bottles


This project is based on how sailors in the middle ages would put heartfelt messages into bottles in the ocean to be found by someone unknown. A participant speaks into an empty bottle then closes the lid. Then, another participant opens it and hears the first person’s voice recording. The message is automatically erased, whereupon they speak into the bottle for the next participant to hear. I think this project is interesting because it is remnicent of antiquated means of communication, however, it does so with technology from the modern era. It is also a temporal and intimate project, as these personal messages are only heard once each by an unknown person.

2. when laughter trips at the threshold of the divine


In this collaboration, automatic sliding doors are placed in the middle of a park. The doors look like they belong in a mall, to a shop with big glass windows. By taking this object out of context, it highlights the consumerism associated with them. Also, in terms of function, the doors create a barrier in a space that is normally open. The artist states that the doors provide a “moment of pause as one passes over the threshold to view the city skyline across the East River”.

3. Through the Looking Glass


This project defies the viewer’s expectations of what happens when you look into a mirror. Instead of the mirror reflecting what is placed in front of it, it reflects something other than what is shown in the screen facing it. Therefore, the participant sees another realm in the mirror, the reflection becomes an alternative reality. “Through the Looking Glass” demolishes the anticipated relationship between the object and its reflection. Moreover, this project puts you into another world by implementing a virtual game (hitting a puck back and forth) between you and your reflection. Essentailly, you are competing with yourself; you are your own opponent, yet you win and lose simultaneously. Overall, this project twists what you know to be true and naturally occurring with the interception of technology.

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w07 Art Technology Science Culture Research-Catherine Li

Post by catiee55 » Thu Feb 23, 2012 1:51 pm

1. Double-Taker (Snout)


An enormous inchwom like device acts like an autonomous surveillance. It reacts to unexpected ways to the presence and movements of people in its vicinity. It is placed on top of a roof of a museum entrance and is controlled by a real time machine vision algorithm. On the device is a huge eye that moves toeards passers. It tracks their bodies and activities. The goal of it is to communicate without words.


2.It's You- Karolina Sobecka

An interactive storefront-window projection that explores the differences between public behavior and social actions. The figures in the window react to the pedestrian outside. If the figures are in the way of the pedestrian they will move. The figures begin to interact with the pedestrian.


3. Touch Me http://blendid.nl/index.php?id=6

"TouchMe is an interactive installation that allows its users to create and contribute a personal image to the otherwise impersonal public space. Images that are created by interacting with a plate of frosted glass, remain a part of the piece and are displayed when no interactions occur for a given time."


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Re: w07 Art Technology Science Culture Research

Post by mmihalche » Sat Feb 25, 2012 8:40 pm

1)" Build a rainbow " by Amy Youngs

http://hypernatural.com/ (general site )

http://www.flickr.com/photos/amymyou/se ... 561468862/

This installation uses waste (uneaten food, tea bags, newspapers) mixed with water to feed the plants that are growing in the colored thrift store objects. The water is nutrient rich from the waste and promotes the growth of the plants. The water moves thanks to a motor into the hose that circulates it from vessel to vessel.
I liked this project because it uses simple kinetic energy and a rainbow alignment that form a new kind of garden that makes plants grow with the use of recycled materials that are normally waste.

2.)"Clockwork forest" by greyworld


This is a public space project commissioned by the National Forestry Commission in England.The forest is seen as a mysterious place, full of stories and many unknown sounds. The tree has a key that works like one of a music box, you spin it a bit and then it plays some music until it spins backward.
This project brings a melody to the forest, we are able to open some of the secrets the forest might be hiding and we contribute to its sound and I like this idea, the forest is a place full of wonders that need to be revealed or to stay hidden.

3.) "Footprints" by proximity lab


This project involves an 8 by 16 foot walkable surface that tracks the position of participants as they step onto it. The participants have to wear some special shoes that have a motion traking device inside. The platform tracks the position of the individual feet and the relationship to the feet that are around and creates colored patterns that represent the interaction that is also based by the type of motion involved.The results are not standard so many different combinations can come up. The participants do not receive any information about what is happening and have to come to a conclusion alone which lets them experiment.
I enjoyed the footprints project since it relates to something I have been trying to explore before, namely the idea of leaving footsteps imprinted, the tracing of a path, the motion involved . This is just a different approach to the relationship between movement, steps and proximity.
Last edited by mmihalche on Mon Feb 27, 2012 8:25 pm, edited 1 time in total.

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Re: w07 Art Technology Science Culture Research

Post by mel.weismann » Sun Feb 26, 2012 3:44 am

1. Leonel Moura, Swarm Sculptures (2000)
This sculpture is the product of artificial ‘ant-like’ algorithms, whose movements (and their ‘deposit of pheromone trails’ along the way) were analysed and translated into a three-dimensional object made of plexiglas. This took much trial and error as the ant swarm program did not always produce a pattern that would easily be converted into a three-dimensional structure.


2. Amy Youngs, Mnemonic Devicive (1997)
A strange arrangement of wires and bits inside of a tire makes eerie noises when a person reaches their hand out to it, and makes an obnoxious sound when touched. It is a reminder of the fact that, while collectively humanity has amassed a great body of knowledge about technology, most individuals do not understand exactly how (electronic) technologies they see around them in the world works.


3. Heidi Kumao and Chipp Jansen, CNNplusplus (2006?)
An exercise in juxtaposition, CNNplusplus allows viewers to modify the content of the news ticker at the bottom of an otherwise-unaltered newscast, as an image appears in the top left corner of the broadcast; the image was selected from a keyword search based on the 100 words most often used by the newscasters. The (often only) tangentially related images add a facet of oddball entertainment to the broadcast while the modified news ticker gives participants a means to subvert.


(Similar to a project I did in 2010, YNN Youtube News Network: a script pulls keywords out of Google News headlines and searches for them on YouTube; partial footage from five or six resulting clips are strung together and played in a loop until the site is refreshed (sometimes to very disjointed or comical ends). A video-based abstraction of how the world is ‘feeling’ at that moment. [No longer available online])

(found lots of dead links:
http://www.active-ingredient.co.uk/chem ... atisit.htm
http://www.fabrication.ald.utoronto.ca/ ... willow.htm
http://www.rhodes.edu/public/2_0-Academ ... ardson.htm
http://www.intelligentagent.com/archive ... daniel.htm
http://userwww.sfsu.edu/~infoarts/links ...
http://www.cluster.eu/2008/06/27/transm ... rco-novak/

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Re: w07 Art Technology Science Culture Research

Post by mogle09 » Sun Feb 26, 2012 8:06 pm

1. Lumen by Electroland


This site-specific installation was created using a translucent material on the walls of a stairwell in the Smithsonian and Hewitt National Design Museum. The translucent lining emits light patters and sounds that the viewers can interact with. As people go up and down the stairwell, they can engage with the lights and sounds. I chose this project randomly, but what I really enjoyed about it was the visual simplicity and also the interactive element. I would thoroughly enjoy interacting with the lights and sounds.

2. Intersection by Don Ritter


Intersection is an interactive sound installation in a dark room. It is an audio installation with four pairs of speakers that are placed 40 feet across from one another facing each other. The sound of cars approaching and leaving is played out of each speaker. If someone comes in and is standing in front of a lane (or a speaker) the car that is approaching will screech to a halt. If the person leaves that lane, the car will continue across the room (through the other speaker) but if the person stays 8 seconds in that lane another car will crash into the idle car. I also chose this project randomly, but what I really liked about this project was the interactivity. I love that it takes place in the dark as well. I think that the overall experience would be extremely scary and would also feel extremely realistic.

3. Kelly Heation, “Portrait of the Fashionista”

http://www.feldmangallery.com/pages/exh ... hea03.html

This project is made up of Tickle Me Elmo Dolls that have been reconfigured. Heaton created a coat out of sixty-four Tickle Me Elmo dolls. The coat is made to provide full body vibration and be a “substitute lover.” I chose this project randomly, but the reason I chose to write about it is because I really like the message. It is clear that Heaton is commenting on American culture and makes connections between consumer culture and the strive for affection.

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Re: w07 Art Technology Science Culture Research

Post by hnavery » Sun Feb 26, 2012 8:16 pm

The goal of this project is to create a dynamic display screen that is illuminated by genetically modified fluorescent bacteria. The project is done mostly by Ákos Maróy under an Artist in Residence program at The Arts & Genomics Center in Leiden, the Netherlands. The first step of the project involves a mechanism that enables a user to create an image using the bacteria. The installation allows the participant to enter an image, for which he will receive a plate of bacteria that develops this image overnight. The solution to this was to use bacteria that already has the Green Fluorescent Protein, so that the level of fluorescence can be changed by changing the pH value of the surroundings of the bacteria.This can be done by using E-Coli bacteria that has TorA-Green Fluorescent Protein mutant 3* (TorA-GFPmut3*) added to it. The researchers also had to turn off the bacteria’s ability to maintain its internal pH while in environments that were outside its liveable pH zone. This protein can be introduced to a bacteria population by injecting one with a plasmid carrying the protein and producing a bacterial culture.


Ashes to Ashes, Dust to DNA
Mikey Flower and Kevin Clarke collaborate to create images that combine DNA and photographs. On September 11, 2001 Mikey Flowers took photographs as he was helping people. Kevin Clarke used these photographs and manipulated them to create unique images that display the DNA of survivors and people who volunteered to save lives. The DNA was collected from blood samples donated by the participants.


Common Flowers / Flower Commons
The Common Flowers project is based on the first commercially available genetically modified flower, the blue "Moondust" GM carnation developed and marketed by the Japanese beer-brewing company Suntory. It is the first genetically modified organism to be produced purely for aesthetics as opposed to human or animal consumption. While the company does currently sell the flowers, they are planning on releasing the species into the wild to create a sort of Creative Commons. At this time, the flowers are being raised in two undisclosed locations.


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Re: w07 Art Technology Science Culture Research

Post by kyle_gordon » Mon Feb 27, 2012 3:17 pm

http://opera.media.mit.edu/ToySymphony/ ... smain.html

This first project, developed by Todd Machover, creates toy-like objects that make it simple for just about anyone to create music. It is interesting because I find too often people who love music but have no previous knowledge of a musical instrument, etc. but these toys make it simple for anyone young at mind to create noises and sounds without any prior knowledge. 3 of the 4 instruments are simple to use while the 4th is more complex and needed to be operated by a more experienced user. The toys work through drawing lines in a software that is then translated into musical function.


Developed by Niklas Roy, this project claims to be a party in a box. Inside are complete radar systems, lights, lasers, 600W speakers, fog machine, and more in order to create a party just by plugging in this box. The audience controls the object, so if there is limited action in the area or no people, nothing happens, however the more active people are and the intensity of people dancing creates the most music, effects, etc.


This project was the idea behind Robot Wars. Mar Thorpe goes into detail about how the idea for the original Robot Wars show came from taking apart a vacuum cleaner and wanting to see it cut through a wall. As a result Thorpe started making robots that would battle similarly to wrestlers. He likes to call the robots he has battle like "live athletes".

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Re: w07 Art Technology Science Culture Research

Post by kendallecrawley » Mon Feb 27, 2012 6:30 pm

1. Baby Love

The Locker Baby project, which began in 2001, recalls Ryu Murakami's noted novel Coin Locker Babies (1980) in which two boys abandoned at birth in one square foot metal boxes grew up haunted with the sound of human heart beats, those of their birth mothers. The updated version of locker baby proposes a fictional scenario set in year 2030.
Baby Love is a mobile wifi installation that consists of 6 large size teacups and 6 clone babies. Baby Love situates human and its baby clones in a perpetual spin of fairground teacup ride. The baby, with attached locker key, a LED display with locker numbers running, is installed with a baby machine (a mac-mini with 802.11 wifi) that serves as sound-processing unit. Baby Love invites the public to upload mp3 love songs for baby's ME-data. By taking a teacup ride with the babies, the ME-data are retrieved, played back, shuffled, and jumbled. As the data jams, the ride speeds up turning the teacups in a fast spin. Eventually the teacups crash and the clone babies exchange ME data and broadcast the remix on the web.

2. Sandbox Jamy Sheridan

In her installations, Jamy Sheridan projects computer animations and audio on sandboxes. Sheridan projects a real-time computer animation onto a bed of white sand on the floor in a visually and acoustically isolated space. The audio component is synthesized music created by John Dunn. In each work, the audio and visual components relate to each other structurally and conceptually. The basis of initial conditions for each work is written in Wonk, a real-time, direct manipulation performance language for artists designed by John Dunn with Jamy Sheridan. Each instillation runs for about 10 minutes, projecting bright colored animations in conjunction with audio on a bed of sand for a visually appealing performance.

3. Waves

In Daniel Palacios’ installation “Waves” (2006), he uses action-reaction influences applied to sound and space to visually represent waves traveling through space. He uses a long piece of rope to represent the three dimensionally a series of waves floating in space, as well as producing sounds from the physical action of their movement cutting through the air.

Depending on how much movement there is around the installation, based on the number of observers and their movements, it will pass from a steady line without sound to chaotic shapes of irregular sounds through the different phases of sinusoidal waves and harmonic sounds. Due to its particular features, a space has a way of relating with sound and understanding sound as a series of compressions and decompressions, which move through the air.

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Re: w07 Art Technology Science Culture Research

Post by juliakristine91 » Mon Feb 27, 2012 8:15 pm

week 7- Julia

1. L.A.S.E.R. TAG Graffiti Research Lab (James Powderly, Evan Roth)
In this project, Dutch graffiti artists designed the Hymermobil which has a GRL L.A.S.E.R. Tagging System. This allows the artist to use a type of laser pen and draw on a building that is hundreds of feet away. They designed this tagging system using C++ in Open Frameworks. This project really interested by because of i never knew anyone could come up with this type of digital graffiti. It is new and interesting way to look at graffiti in today's society, since everything is digital.
2. Solar Image Paintings-Jonathan Feldschuh
These paintings are by a New York based painter named Jonathan Feldschuh. He has been working on a series of paintings that are based on solar systems and outer space, this series is called Marocosm. These paintings interested me because of how realistic they are. It is also interesting that he names his solar paintings after popular New York areas, such as this painting below which is entitled "SOHO".
3.Breath 1-Sabrina Raaf
In this project, Sabrina Raaf took the purely physical pleasure of breathing and turned it into an installation. These art pieces were made by blowing ink saturated bubbles onto vellum. The red bubbles of color that appear on the vellum closely resemble the red blood cells of a person undergoing mitosis. The bright red color of these types of cells usually represents highly oxygenated blood. Therefore adding to the idea of breathing that this artwork is based on. These vellum sections are back lit with neon light and dim and brighten in a choreographed routine that follows the actually breathing of a human. There are over 21 different breathing patterns installed on the chips of the installation. These are randomly played and make it seem as though there is an infinite amount of breathing patterns.

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