1. Baby Love
http://babylove.biz/
The Locker Baby project, which began in 2001, recalls Ryu Murakami's noted novel Coin Locker Babies (1980) in which two boys abandoned at birth in one square foot metal boxes grew up haunted with the sound of human heart beats, those of their birth mothers. The updated version of locker baby proposes a fictional scenario set in year 2030.
Baby Love is a mobile wifi installation that consists of 6 large size teacups and 6 clone babies. Baby Love situates human and its baby clones in a perpetual spin of fairground teacup ride. The baby, with attached locker key, a LED display with locker numbers running, is installed with a baby machine (a mac-mini with 802.11 wifi) that serves as sound-processing unit. Baby Love invites the public to upload mp3 love songs for baby's ME-data. By taking a teacup ride with the babies, the ME-data are retrieved, played back, shuffled, and jumbled. As the data jams, the ride speeds up turning the teacups in a fast spin. Eventually the teacups crash and the clone babies exchange ME data and broadcast the remix on the web.
2. Sandbox Jamy Sheridan
http://arthink.com/arthink/jamy.htm
In her installations, Jamy Sheridan projects computer animations and audio on sandboxes. Sheridan projects a real-time computer animation onto a bed of white sand on the floor in a visually and acoustically isolated space. The audio component is synthesized music created by John Dunn. In each work, the audio and visual components relate to each other structurally and conceptually. The basis of initial conditions for each work is written in Wonk, a real-time, direct manipulation performance language for artists designed by John Dunn with Jamy Sheridan. Each instillation runs for about 10 minutes, projecting bright colored animations in conjunction with audio on a bed of sand for a visually appealing performance.
3. Waves
http://danielpalacios.info/en/waves
In Daniel Palacios’ installation “Waves” (2006), he uses action-reaction influences applied to sound and space to visually represent waves traveling through space. He uses a long piece of rope to represent the three dimensionally a series of waves floating in space, as well as producing sounds from the physical action of their movement cutting through the air.
Depending on how much movement there is around the installation, based on the number of observers and their movements, it will pass from a steady line without sound to chaotic shapes of irregular sounds through the different phases of sinusoidal waves and harmonic sounds. Due to its particular features, a space has a way of relating with sound and understanding sound as a series of compressions and decompressions, which move through the air.