3D, 360-degree immersive digital technology
http://www.physorg.com/news/2011-03-3d- ... video.html
Researchers at Osaka University in Japan have made a 3D and 360-degree display that projects from a variety of different angles onto a cylindrical fog display. This combination of multiple-point of view projectors and the cylinder allows for a display that is 3D no matter what side you view it from, though in order to get a holodeck style of projection a much larger set of projectors, and a lot more fog, would need to be on hand. In order to project into the one cylinder of fog, it took three projectors. The researchers expect that at some unnamed time in the future the technology will have applications in both the entertainment and health care arenas.
zero-energy LED technology
http://www.archdaily.com/245/greenpix-z ... edia-wall/
http://www.ledbuzz.com/?p=85
The largest color LED display worldwide, & the first photo-voltaic system integrated into a glass curtain wall in China. the display requires zero external energy, as the facade harvests solar energy by day & uses it to illuminate the screen after dark. the display comprises of 2,292 color (RGB) LED’s light points comparable to a 24,000 sq. ft. (2.200 m2) monitor screen for dynamic content display.
The polycrystalline photovoltaic cells are laminated within the glass of the curtain wall & placed with changing density on the entire building’s skin. the density pattern increases building’s performance, allowing natural light when required by interior program, while reducing heat gain & transforming excessive solar radiation into energy for the media wall.
Xwave for iPhone---brainwave detection
http://gizmodo.com/5632174/xwave-headse ... your-brain
A new application for the iPhone, the XWave, lets you read your own mind via a headset clamped to your head and connected to the phone’s audio jack.The plastic headband, has a sensor that presses against the user’s forehead and communicates with a free XWave iPhone application that then shows your brain waves graphically on the iPhone screen. As you focus your mind on a task the graphics are changed — a ball may move higher for instance, or your state of relaxation may be indicated by changes in a pulsating color, which moves towards blue as you become more relaxed.
Brainwave detection is powered by an NeuroSky eSense dry sensor, which provides a brain-computer interface (BCI) to sense even faint electrical impulses in the brain and convert them to digital signals that are sent to the iPhone. Previous applications of the NeuroSky technology include computer games and toys. In XWave an algorithm is applied to the brain rhythms to convert them to graphical representations of attention and meditation values.
"Ubice": touchscreen made of ice
http://www.physorg.com/news/2010-11-ubi ... video.html
Scientists at the Nokia Research Center in Tampere in Finland projected images on a wall made of blocks of ice 25 cm thick and 50 cm square, and used near-infrared projectors and cameras to determine the position and movements of the hands of users, who saw what looked like flames or colored lights in the ice.
The aim of the technology was to demonstrate "ubiquitous computing," the principle of incorporating computers into everyday objects.An array of near-infrared lights, near-infrared cameras, and a digital projector were positioned behind the ice wall and focused on the front surface. When a user places a hand on the front of the ice wall the invisible near-infrared light is reflected back to the cameras, which transmit the signals to a nearby computer. The computer then uses information from the signals to track the precise position, size and movements of the hand. The digital projector then projects an image of colored light or flames that appears to the user to be in the ice beneath the hand.
Ambient intelligence
http://en.wikipedia.org/wiki/Ambient_intelligence
http://www.acm.org/uist/archive/adjunct ... 1-buil.pdf
Ambient intelligence (AmI) refers to electronic environments that are sensitive and responsive to the presence of people. Ambient intelligence is a vision on the future of consumer electronics, telecommunications and computing that was originally developed in the late 1990s for the time frame 2010–2020. In an ambient intelligence world, devices work in concert to support people in carrying out their everyday life activities, tasks and rituals in easy, natural way using information and intelligence that is hidden in the network connecting these devices . As these devices grow smaller, more connected and more integrated into our environment, the technology disappears into our surroundings until only the user interface remains perceivable by users.
The Touch Headphones are presented as an example of Ambient Intelligence, and aim to improve interaction with portable music players when on the move. Two capacitive touch sensors in each earpiece enable control via tapping on the earpieces, and an automatic control lock feature.