Re: w09 Final Work-In-Progress
Posted: Mon Mar 19, 2012 5:47 pm
The Haptic Room
My final project is an extrapolation of existing electrostatic haptic technology. It is a small, circular room 6' in diameter, with a large array of electrostatic electronics installed throughout every surface of the room. The user wears a fully body suit, including a helmet with a full 360 degree flexible LCD display. The suit, similar to a wet suit, is also equipped with the same haptic technology as the room, just with smaller resolution, allowing for finer haptic details (such as texture) to be handled by the suit.
Through the 360 display in the suit's helmet, the user is placed into a virtual reality environment. The display is broken down into two portions, one for each eye, to create the effect of depth.
Stereo speakers inside the helmet, utilizing binaural recordings, realistically recreates the environment's sounds, whether it be a busy street in paris, or a forest in northern california.
The program delivering the visuals, is also programed with spatial information (include texture) of the environment the user is exploring. This data is passed along to the haptic suit, and the the electrostatic electronics behind the the wall that encircles the user, the floor, and the ceiling.
The Circular floor is equipped with treadmill like technology, allowing the user to walk, run, and to emulate walking up or down a steep plane.
The walls project out fields of electrostatic, and dictate how easily or how hard the user can pass through the space. Rock solid walls can be emulated using the electronics behind the wall, and the wall's texture emulated through the gloves of the haptic suit. What the user sees through the in-helmet display, is what they experience physically.
My final project is an extrapolation of existing electrostatic haptic technology. It is a small, circular room 6' in diameter, with a large array of electrostatic electronics installed throughout every surface of the room. The user wears a fully body suit, including a helmet with a full 360 degree flexible LCD display. The suit, similar to a wet suit, is also equipped with the same haptic technology as the room, just with smaller resolution, allowing for finer haptic details (such as texture) to be handled by the suit.
Through the 360 display in the suit's helmet, the user is placed into a virtual reality environment. The display is broken down into two portions, one for each eye, to create the effect of depth.
Stereo speakers inside the helmet, utilizing binaural recordings, realistically recreates the environment's sounds, whether it be a busy street in paris, or a forest in northern california.
The program delivering the visuals, is also programed with spatial information (include texture) of the environment the user is exploring. This data is passed along to the haptic suit, and the the electrostatic electronics behind the the wall that encircles the user, the floor, and the ceiling.
The Circular floor is equipped with treadmill like technology, allowing the user to walk, run, and to emulate walking up or down a steep plane.
The walls project out fields of electrostatic, and dictate how easily or how hard the user can pass through the space. Rock solid walls can be emulated using the electronics behind the wall, and the wall's texture emulated through the gloves of the haptic suit. What the user sees through the in-helmet display, is what they experience physically.