WHERE IS REAL? - performance/installation
For our project we (Erik and Giovanni) are working with the Four Eyes Lab for an Augmented Reality experience that will blur the lines of our “objective” physical reality. This project will give you a controlled out-of-body experience.
Viewers in the museum space will wear AR glasses that will visually transmit data via GPS satellite to their eyes, making them see the localized surroundings from Times Square in New York City.
Augmented reality (AR) defined as "a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data."
AR is related to the concept of mediated reality that indicate the interactions with the real environment in which the perspective is modified by a computer.
AR is contrasting virtual reality, where the environment is entirely virtual and replaces the real world, is usually in real-time and in semantic context with environmental elements, and gives the possibility to overlay artificial informations on the real world.
Ar as many areas of applications like: archaeology, architecture, art, commerce, education, industrial design, medical, military workplace, sports & entertainment, tourism, support (like in assembly, maintenance, surgery, translation etc).
In addition to Augmented Reality, we are also using the Four Eyes Lab’s research in “Wide-area Mobile Localization from Panoramic Imagery”. This is a system in which a camera can more easily capture panoramic images and track movement in real time.
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Normally AR requires “registration markers” such as QR codes you can find in magazines or in other forms of advertisement. Four Eyes Lab work in “Anywhere Augmentation” is designed to form Augmented Reality anywhere without the use of a QR code or other registration marker via the use of GPS Satellite or tracking.
1. How will the work be situated, which space
For our performance/installation we will situated in a vacant room in the art museum.
It is key that the room be empty because Augmented Reality visualization will take form from "nothing".
"Ex nihlo"!!!
We will add white wall paneling to make the room domed, for a more immersive panoramic view of our other location.
The second space that will be situated in Times Square, New York City. This space which we have chosen due to his large quantity of people at any given time, will be reproduced in the Augmented Reality space in the museum. Our installation here will include a large glass wall into which the AR will be seen.
These two spaces will interact despite being nowhere near each other.
2. How will it be represented, physical presence, monitors, some direct connection to the lab, etc.
Using a wide area panoramic camera and a GPS satellite the image taken by a panoramic camera , will be projected in the AR space in the form of the localized area in New York.
It will be like the viewer/user in the museum has been transported to New York and vice versa.
3. What are the key components to making the project understandable
You need some things; the AR data, a tracking system, an interface onto which the AR will be displayed, and reality.
The panoramic camera will capture the images in New York and using advanced motion and tracking systems, capture the depth of three-dimensional objects such as nearby people- and project those forms as three-dimensional shapes in the AR space that will map over the physical world.
4. What is the "story", or context?
Our main concept is that in the future it will be difficult to distinguish the boundaries of reality and “mixed reality”, the world where digital and physical collapse into each other.
To do a really simple example, if you want partecipate in live event, like a sport match or a concert or
if you have a business meeting where you have to meet in a meeting room, you would no longer have be at that specific location- you could work from the comfort of your own home and no one might even know you aren’t actually right there.
This performance want make you think on how the concept of space and time is changing with the use of new technologies like AR, in the future it will be not be necessary tp be in the real place in a specified moment to directly interact with people or object wha are actually in that space, is like a teleport or ubiquity.
To make it clear, our project will have our two installation spots interacting with each other in the form of a simple game, where on screen icons will appear that can be moved around directly from one of the two locations.
Think of Pong.
Two paddles, with a person in New York controlling one and a person in Santa Barbara controlling the other. They can toss a ball back and forth at each other like they where in the same place at the same time, and it will not possible anymore to understand where is the interaction or answer the question:
where is real?
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CLICK TO WATCH THE DEMO!!!
http://www.youtube.com/watch?v=i-RNLUTg ... e=youtu.be
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http://en.wikipedia.org/wiki/Augmented_reality
http://ilab.cs.ucsb.edu/
http://ilab.cs.ucsb.edu/index.php/compo ... icle/10/28
http://ilab.cs.ucsb.edu/index.php/compo ... icle/10/99
http://ilab.cs.ucsb.edu/index.php/compo ... cle/10/144
Pictures resources:
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http://www.symetrix.co/sound-associates ... ay-babies/
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http://www.businessinsider.com/best-aug ... 011-3?op=1
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http://www.news-24h.it/2012/06/nexus-7- ... tere-puro/