Proj 6 - Time/Space Continuum
Posted: Mon Feb 11, 2013 6:43 pm
We think of the world as existing in 3D space, but in fact the scientific space-time continuum proposes that objects in the universe exist in 4 dimensions: 3D space + time. Photography therefore actually compresses 4 dimensions into a flat 2D image rather then what we normally consider it to do (3D into 2d).
Everytime we take a photo we record a moment out of time, and flatten 3D space. This assignment is intended to consciously explore this process. Create an image or more that explores the intersection of time, depth, space.
Your project can exist in one image using layers or any other relevant Photoshop function. Or it can exist as a sequence of images. Be ready to describe to the class what your ideas are in the creation of your project.
The physicist Heisenberg proposed the "uncertainty principle" in 1927 which simply stated suggests that the position and velocity of a particle cannot both be measured simultaneously: http://abyss.uoregon.edu/~js/21st_centu ... lec14.html Lightwaves enter the lens. Some are in focus, others not. The partial focus and blurring of various focal planes in the photo may have some connection to this principle. The Bauhaus artist/painter/photographer Moholy-Nagy came up with a now famous visual expression that is quite simple in execution: http://0.tqn.com/d/arthistory/1/0/s/u/b ... _09_22.jpg
This project is intended to explore a conceptual approach to photography - a process where lightwaves enter a machine that then records what it receives. This is a form of structure formation. We tend to bypass the process of how an image is made, and innocently buy into what it represents, but as Flüsser says, the more complex the machine, the more ignorant we become as the image produces a simulacrum of what looks like the "real". For your project, make sure to do some online research and then be able to argue your case convincingly.
If any of you are familiar with Baudrillard' simulacrum, this could also be a stimulus for this project: Simulacra are copies that depict things that either had no reality to begin with, or that no longer have an original.[1] Simulation is the imitation of the operation of a real-world process or system over time.[2]
http://en.wikipedia.org/wiki/Simulacra_and_Simulation
Everytime we take a photo we record a moment out of time, and flatten 3D space. This assignment is intended to consciously explore this process. Create an image or more that explores the intersection of time, depth, space.
Your project can exist in one image using layers or any other relevant Photoshop function. Or it can exist as a sequence of images. Be ready to describe to the class what your ideas are in the creation of your project.
The physicist Heisenberg proposed the "uncertainty principle" in 1927 which simply stated suggests that the position and velocity of a particle cannot both be measured simultaneously: http://abyss.uoregon.edu/~js/21st_centu ... lec14.html Lightwaves enter the lens. Some are in focus, others not. The partial focus and blurring of various focal planes in the photo may have some connection to this principle. The Bauhaus artist/painter/photographer Moholy-Nagy came up with a now famous visual expression that is quite simple in execution: http://0.tqn.com/d/arthistory/1/0/s/u/b ... _09_22.jpg
This project is intended to explore a conceptual approach to photography - a process where lightwaves enter a machine that then records what it receives. This is a form of structure formation. We tend to bypass the process of how an image is made, and innocently buy into what it represents, but as Flüsser says, the more complex the machine, the more ignorant we become as the image produces a simulacrum of what looks like the "real". For your project, make sure to do some online research and then be able to argue your case convincingly.
If any of you are familiar with Baudrillard' simulacrum, this could also be a stimulus for this project: Simulacra are copies that depict things that either had no reality to begin with, or that no longer have an original.[1] Simulation is the imitation of the operation of a real-world process or system over time.[2]
http://en.wikipedia.org/wiki/Simulacra_and_Simulation