When considering the foundational goals of computational aesthetics according to Anselm Brachmann and Christoph Redies’s Computational and Experimental Approaches to Visual Aesthetics (2017),
In 1876, the founder of experimental aesthetics, Gustav Fechner, published his seminal book entitled “Vorschule der Ästhetik” (Fechner, 1876). He believed that the aesthetic appeal of physical objects manifests itself in stimulus properties that can be measured in an objective (formalistic) way. Specifically, he attempted to show that rectangles with an aspect ratio equal to the golden ratio are more appealing to human observers than rectangles having other aspect ratios.
The intent of computational aesthetics is to mechanically reproduce a generalized, innate human aesthetic understanding. In class we went to the notion of human evolution as the source of innate understanding, which I believe holds some very valid footing. However, it is always a bit murky to get into generalized human experience, and I certainly don’t agree that “computational methods are objective in nature” (Brachmann and Redies). The key advantage of computational aesthetics is that it has the possibility to represent a multitude of subjective experiences, but it would be misrepresentational to consider the outcome objective in itself.
My Work
In my own studio practice, I am drawn to the influence of unconscious biological functions as representing an “innate'' embodied human experience, and how these processes override how I would understand a computational process would currently understand external space.
For my work, I incorporate research that suggests the human brain possesses plasticity to overcome and artificially introduce information to make sense of an individual's surroundings. Because the brain has the ability to impose artificial information onto external perception, human biological consciousness is inseparable from misinformation. However, an interesting study on hemispatial neglect (a condition where the brain compensates for unilaterally missing visual information by cognitively filling in the gaps) shows the subconscious body's ability to override misinformation with gesture. This image below shows the unconscious influence of the gesture of drawing a circle and how this exists beyond the conscious understanding of the external environment.

- Hemispatial Neglect Drawing Example
Cy Twombly via Roland Barthes
I believe gesture is essential when looking at the possibility of computationally replicating innate aesthetic understanding. This is why looking at Cy Twombly is particularly intriguing. Roland Barthes isolates the gesture of Twombly in Works on Paper (1979) with
Hence let us distinguish the message, which seeks to produce information, and the sign, which seeks to produce an intellection, from the gesture, which produces all the rest (the surplus) without necessarily seeking to produce anything…TW, contrary to the venture of so many present-day painters, shows the gesture. We are not asked to see, to conceive, to savor the product, but to review, to identify, and, so to speak, to enjoy the movement which has ended up here.
The gesture is the compilation of practiced movements held in the subconscious that can be isolated from iconographic influences.

- Cy Twombly Untitled (Bacchus) 2008
- Unknown.jpeg (11.63 KiB) Viewed 27381 times
Phenomenology: Merleau- Ponty
To examine the embodiment of artist creation and understanding, it seems essential to make reference to the writings on the phenomenological aesthetic experience by french philosopher Maurice Merleau-Ponty. Merleau-Ponty offers a physical understanding of art as productions of a carnal interpretation of the artist’s external world. In this model, perception is thought of as a creative piecing together of activities to draw meaning rather than having a pre-existent meaning of the world. On that note, the aesthetic experience is then thought of as a mode of extension to the understanding of the world through a semantic interpretation.
Merleau- Ponty’s writings focus on the primary embodiment of consciousness and consequently, the fundamental contact of this body to the outside world through tactile practical interactions, such as looking, handling, and using objects. Merleau-Ponty’s work on the physicality of perception then becomes an interesting conversation about the limitation of computational aesthetics that exist without human embodiment. I think that there is a case to be made about computational gesture, however, it is fundamentally different from embodied human gesture so would be a misrepresentation to conflate the two. It would also be quite difficult, and probably impossible, to isolate a generalize representation of gesture as gesture is so closely tied to cultural/social habits and movements.