I’m very interested in full-body immersive experience with affective computing. In the 5th episode of Black Mirror Season 7, there is a technology called
Eulogy that uses brainwave control and AI generation to turn old photos into 3D spaces that people can actually walk into, so they can relive their lost memories. Even though it’s fictional, I think it shows the most fascinating part of time-based arts — using digital technology to bring still images back to life. Time, space, and emotion inside an image are no longer just things to look at, but something that can be experienced and rebuilt.
After photography became digital, the information inside an image (both the pixels and its cultural or emotional meaning) can be encoded, analyzed, edited, and regenerated. This shift has opened up new possibilities for art. Artists can now use multimodal and immersive ways to reinterpret time and space, creating non-linear and rule-breaking worlds that allow audiences to physically feel and sense the flow of information.
Among this week’s works, I was particularly drawn to David Rokeby’s
San Marco Flow (2004) (
http://www.davidrokeby.com/smf.html).Using algorithms to analyze the trajectories, speeds, and densities of people moving through Piazza San Marco in Venice, Rokeby overlays moments from different times into the same spatial frame, creating a “river of time.” The work mixes stillness and motion, becoming both a record of real time and an abstract visualization. As light and shadow interact with the viewer’s body, the viewers become both observers and data points, transforming the medium of immersion from a physical space into a dynamic information system.
I think this kind of work explores how humans and digital systems coexist. In the near future, how can digital media fold or expand time and space? And how can information respond to emotion and body in real time?
Rafael Lozano-Hemmer’s
Body Movies (2001) (Fig.1) is a similar example. He projected thousands of portraits taken from the streets onto building facades. The portraits only appear inside the big shadows of the passersby (their silhouettes become triggers for the images to emerge). As people move, new faces are revealed or hidden, creating a real-time narrative between light and movement. The work makes the public space an interactive stage, where the audience becomes both the subject and the medium — an early example combining HCI and public art.
Fig.1. Rafael Lozano-Hemmer, Body Movies (2001), https://www.lozano-hemmer.com/body_movies.php
Refik Anadol develops relevent concept on a larger scale. With AI and big data, he transforms architecture into “buildings of data.” Works like
Melting Memories (2018) (Fig.2) and
Data Universe (2021) (Fig.3) show what he calls “information fluidity.” He turns memories, neural data, or environmental data into moving light patterns, creating an algorithmic sense of immersion. This also shows how immersion expands from the body into the data world.
Fig.2. Refik Anadol, Melting Memories (2018), https://refikanadol.com/works/melting-memories/
Fig.3. Refik Anadol, Data Universe (2021), https://refikanadol.com/works/pladis-data-universe/
Meanwhile, artists are exploring real-time feedback through physical installations. For example, Daniel Rozin’s
Wood Mirror (1999) (Fig.4) uses hundreds of wooden tiles that flip by motors to show the viewer’s reflection instantly. It’s both mechanical and digital — a kind of dialogue between human and machine perception.
Fig.4. Daniel Rozin, Wood Mirror (1999), https://www.youtube.com/watch?v=1ZPJ0U_kpNg
Lozano-Hemmer’s recent works, such as
Binocular Tension (2024) and
Recurrent Kafka (2025) (Fig.5), incorporate affective computing and psychological feedback systems. By collecting viewers’ physiological and emotional data in real time, the system generates continuously changing visual and sonic environments, forming an empathic loop between installation and audience, where technology doesn’t just detect emotion but also helps produce it.
Fig.5. Rafael Lozano-Hemmer, Recurrent Kafka (2025), https://www.lozano-hemmer.com/recurrent_kafka.php
These works expand the meaning of time-based art itself. Instead of a fixed timeline or duration, time here becomes a living feedback process. Human perception is now being perceived, analyzed, and rebuilt by machines, and the “time” of experience is co-created by both. Overall, immersive art today goes beyond illusion. It enters physical, emotional, and algorithmic dimensions, reorganizing time and space through AI and sensory feedback. Artists reorganize time and space, making experience itself non-linear, non-physical, yet deeply empathetic.