7. Art Made with the Aid of Scientific Technologies

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by Sarah » Tue Nov 16, 2010 10:23 am

1. The first Technology based artwork I witnessed Came from Matt Parker called Lumarca. It is a series of transparent strings hung from the ceiling. A projector lies across the room and projects light towards the strings. The strings then capture the light where it hits the string and it creates a light show that goes beyond anything previously seen in projected light displays.

2. The second piece of work is a completely new and unique way of merging science, technology and nature into one cohesive interaction. The work is called Mud Tub by Tom Gerhardt. It is an interactive piece that requires a person to play with a tub of mud in order to control a game on a computer. Viewers use the manipulation of the mud as controls for what they are doing on the computer screen, like playing tetris (in the video link below). This interaction is very unique and raises questions as to how this idea was able to come to fruition.

3.This next piece is so complex I decided to copy their description of it so that it is better described. " 'Tag und Nacht' is an architectural projection on the Schürstabhaus in the historic center of Nuremberg. It was performed in May 2009 at the "Blaue Nacht" festival.
Tag und Nacht basically was inspired by the astronomer Nicolaus Copernicus, who published his main work in Nuremberg in the 15th century.
We used videomapping technique to establish the facade as an active player, marking the boundarys between heliocentric system and copernican system.
Till Botterweck: direction / art direction
Nagehan Kurali: art direction / compositing
Jonas Wiese: production assistent
David Starmann: 3D operator
Mimi Jeong: performer
Constantin Georgescu: performer"

4."Canadian artist and architect Philip Beesley’s Hylozoic Soil, an sculpture whose shape memory alloy arms move in response to the movement of people." This is an outrageous representation of interactive art!
Last edited by Sarah on Tue Nov 16, 2010 10:36 am, edited 5 times in total.

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by rzant » Tue Nov 16, 2010 10:30 am

1. Stelarc, "Extra Ear Project"


Stelarc is an artist who had a prosthetic ear surgically implanted in his arm. This ear was also capable of growing - with the artist's own stem cells. A fully functional microphone was implanted into the third ear, although it eventually had to be removed due to infection. Stelarc says that eventually, he wants the ear to be Bluetooth capable, thus linking himself to the Internet in via this extra body part. Theoretically, people would be able to connect to the web in any part of the world and hear what the third ear is hearing in any given place, at any given time.

2. Ben Blakebrough, "Winged Self"


Blakebrough has created a personal flying machine, which can hover above the ground for 15-25 minutes at a time. This idea is based off the concepts developed by Charles Zimmerman in the 1950s - that every human has the ability to maintain balance, and could do so on a hovering platform (if enough downward thrust could be produced). With Blakebrough's machine, flying becomes as simple as riding a bike, and is likened to riding a Segway - to move in any direction, you simply have to lean that way.

3. David Rokeby, "Very Nervous System"


Rokeby's project involves a system in which music is created based on the movements of the participant. A camera records the movements of the body and translates them into sound waves. These sound waves are produced in real-time, so as to be in accordance with the quality of the movements. Thus, if the participant moves very slowly, the music will unfold slowly, while rapid movements will produce a chaotic progression of sound.

4. Anish Kapoor, "Cement Printer"


Kapoor's concept of cement printing is a new way of exploring the possibilities of sculptural form. The process combines the physical properties of the different types of cement with chance. Complex machinery governed by software allows for the creation of the physical end result. This project is a good study within the developing field of three dimensional printing.

5. Ed Osborn, "Flying Machines"


Osborn's piece is a sculptural installation that involves both movement and sound. Two speakers are attached opposite one another on a piece of arced metal, and balance upon a small pole. Below each speaker is a fan, which is utilized in order to maintain the balance of the piece. The speakers emit distorted, moaning like sounds, which alternate as the sculpture readjusts its balance.

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by BritRollins » Tue Nov 16, 2010 10:43 am

My Top Five:
1. Tod Machover's "Music Toys"
bb_center.jpg (10.66 KiB) Viewed 6137 times

Beatbugs are hand-held percussive instruments which allow the creation, manipulation and sharing of rhythmic motives through a simple interface. When multiple Beatbugs are connected in a network, players can share and develop rhythmic patterns to form larger scale compositions. The players themselves choose between manipulating existing motives and entering their own material, in essence creating a dynamic and collaborative music that is truly more than the sum of its parts.

From his Website:
Is it Possible to see Sound?
Or touch sound? Or to have sound touch you so deeply that it can change your mind, your body, your life?

Tod Machover certainly thinks so, and his work over the past 30 years demonstrates an extraordinary range and diversity that enhances our definition of music itself and our conception of what it can achieve. Called "America's Most Wired Composer" by The Los Angeles Times, Machover is widely recognized as one of the most significant and innovative composers of his generation, and is also celebrated for inventing new technologies for music, including Hypersinstruments which he launched at the MIT Media Lab in 1986.

Whether it is creating genre-breaking compositions for the concert hall, "robotic" operas for worldwide stages, software that allows anyone to compose original music, or musical activities that can diagnose illness and restore health, Tod Machover's unique vision is shaping the future of music, while producing work after work that touch the hearts of audiences here and now

http://opera.media.mit.edu/ToySymphony/ ... smain.html


2. Kinetic Sculpture
BMW Museum, Munich
The Kinetic Sculpture is a metaphorical translation of the process of form-finding in art and design. 714 metal spheres, hanging from thin steel wires attached to individually-controlled stepper motors and covering the area of six square meters, animate a seven minute long mechatronic narrative. In the beginning, moving chaotically, then evolving to several competing forms that eventually resolve to the finished object, the Kinetic Sculpture creates an artistic visualisation of the process of form-finding in different variations.

3. Through the Looking Glass

The world “through the looking glass” has been variously depicted
in fairy tales and science fiction. Yet in the real world, common sense
tells us that a mirror clearly and accurately reflects any object placed
before it. This idea underlies all of our interactions with mirrors in daily life.

“through the looking glass” defies such common sense. Here we use
a perfectly ordinary mirror (without any special treatment or manipulation)
and destroy the relationship between the actual object and its reflection.
When you stand before the mirror, you experience something strange. A screen
displaying an image is placed before the mirror, but the screen image and the
mirrored image do not match--you see a different world reflected in the mirror.
The “through the looking glass” world has become a reality.

Furthermore, this work enables you to separate yourself from your mirrored image
to experience an entirely new kind of interaction. In this work, there is a
square-shaped screen in front of the mirror. This screen is reflected within
the mirror to create a rectangular screen, in which you play air hockey with
your own reflection. A video puck travels back and forth through the looking glass,
and you hit the puck to compete with your mirrored image. You have to think fast
on your feet and control both sides of the game depending on the position and direction
of the puck. If you play aggressively and hit the puck hard, your opponent has to scramble
to return the puck. But you are also your own opponent--you simultaneously win and lose.

4. Spot the SPOTS
It's a Game; It's a Serious Work of Art; It's Insightful Commentary about Technology; and It's Soon to Be On Display in Downtown San Jose

July 28, 2006 - Where do art and science intersect? This subject of intense philosophical debate will soon have a concrete answer: between Cesar Chavez Plaza and the Fairmont Hotel in downtown San Jose, California.

From August 7-13, Sun Labs' artist-in-residence, Ashok Sukumaran, will display his latest work, Park View Hotel. He has created a "line-of-sight network" distributed across almost an entire city block and parts of the Fairmont Hotel—a work that incorporates "Sun SPOT" (Small Programmable Object Technology) wireless sensor and transducer technology developed at Sun Labs. The display will be featured as part of ZeroOne San Jose, a "global festival of art on the edge" and the 13th Inter-Society for Electronic Arts (ISEA) Symposium.

the work is accessed via two telescope-like interface devices situated at ground level in the park. As viewers aim the devices toward the architecture, an infra-red beam illuminates or "turns on" embedded elements along the viewer's line of sight. For example, lights turn on in rooms at the Fairmont, over 200 feet away. You can then activate these newly revealed "SPOTs," an action that leaks into other parts of the network. In all more than 40 Sun SPOT elements will be embedded into the finished artwork.

Park View Hotel is fundamentally interactive--the viewer and a network of hidden devices actually discover each other. As you detect their presence, they detects yours. And the characteristics of the network change in response to your looking at it, something we learn in both physics (Heisenberg) and in cinema's active "gaze."

"Things tend to disappear as they become pervasive," said Ashok. "This is true of familiar physical objects such as streetlights or a hotel; and in a broader sense it's true of technology. Electricity, for example, is so familiar it has disappeared. It is used so routinely that it is no longer noticed, and I look at this condition in other artworks. Today, network technology has become pervasive, and many networks all around us are similarly hidden."

So in the same way that Park View Hotel will help people look at a familiar hotel with new eyes, it will also reveal the network and explore its properties.

"I'm particularly interested in exploring the topology or modality of communication between public and private spaces," said Ashok. "In this case the viewer's actions are affecting the interior of a large building from the street. You are entering it and impacting it optically and electronically, and its properties are leaking back to you, coming to find you and affecting you. It's almost like a gaming environment in some ways: it creates a certain sense of excitement as you point a device at something, target something very precisely. But there's also a sense of transgression—a feeling that you're invading a private space. It questions the boundaries of ownership, permissions, and at one level property itself."

Mr. Sukumaran became the first Sun Microsystems - ZeroOne San Jose artist-in-residence in September, 2005. He is both an architect and media artist, with strong interests in the built environment, technology, and digital art. Based in India, Ashok earned a Master of Fine Arts (MFA) in media art at UCLA in 2003. That year he was project director for NANO, an exhibition that blended multiple scientific disciplines to explore the intersection of digital art and nanoscale science at LACMALab, Los Angeles.

In general, Mr. Sukumaran's art deals with the complex interrelationships between embedded technology and human habitat, and explores new ways to provide insight into the evolution of technology and the way people interact with it. His projects have received many art and design honors, including the UNESCO Digital Arts first award for 2005, a first prize in the Samsung Art and Design Institute's competition 2002, a David Bermant Foundation award for media art in 2003, AMONG others (see some examples of his previous work at http://users.dma.ucla.edu/~suku/).

From the perspective of Sun Labs, Ashok's art provides a unique and powerful new means of exploring the potential—and the potential impact—of the technologies its researchers are creating.

"I have been very fortunate to work closely with the people at Sun Labs," said Ashok. "There is often a perception that corporate culture is the antithesis of the practice of art, and in this case nothing could be further from the truth. The depth of technical and other knowledge I have found here and the broad expertise and perspective of Sun researchers has amazed me and will influence my work for a long time to come. I've enjoyed my experience here and learned a great deal."

(my favorite)


Baby Love - concept
Baby Love situates human and its baby clones in a perpetual spin of fairground teacup ride. Tea and sympathy, love and ME-motion. Love songs, uploaded by the public and transmitted via 802.11 wireless network by the public are coded as ME-data in the cloned locker babies. Revolt against mirrored self, the clone babies reprocess the networked ME-data during the joy teacup ride. By taking a teacup ride with the babies, the ME-data are retrieved, played back, shuffled, and jumbled. A gentle ride turned fast spin, the data jams and jammed, we are left to sort out the ME with the babies in the storming teacups. The crash would eventually happen. Upon the carsh when the teacups bump into each other, the clone babies exchange ME data and broadcast the remix on the web.

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by arothstein » Tue Nov 16, 2010 5:15 pm

1. Art and Energy
- Energy is defined by the qualities of light, speed and emotion. The Energy Art Movement, begun in May of 2008, resists the progression of technology in art and attempts to refocus artists' attention on these stated natural phenomena. These artists believe that the negativity of modern culture can be erased by channeling these positive natural energies into art works. Their recent in exhibition in Memphis: http://www.energyartmovement.org/projec ... -radiance/

2. Art and Software
- The exhibition "Given Enough Eyeballs" analyzes the conventions of privacy and openness in the modern world through the scrutiny of code, software and free-content encyclopedias. The artists in this show work out tasks collaboratively using technology. The exhibit is at the Esther M. Klein Art Gallery which, appropriately, focuses on the intersection of art, science and technology. About the gallery [search Given Enough Eyeballs]: http://www.kleinartgallery.org/archive.htm

3. Music by Electronic Composition
- Jeremiah Johnson, aka Nullsleep, has been combining art and electronic programming since the early 90's. His music is mainly composed of simplistic synths. He founded 8bitpeoples, a record label/arts collective, in New York to make music inspired by vintage video games and other electronic media. Their website: http://www.8bitpeoples.com/

4. Science and Sculpture
- Julian Voss-Andreae is a German sculptor whose background in physics allowed his work to be heavily influenced by biology. His most famous works are his protein sculptures, which portray the human antibody molecule blown up significantly larger than lifesize. He specializes in quantum behavior. His website: http://www.julianvossandreae.com/

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by ariel » Wed Nov 17, 2010 11:58 pm

1) Nemo Gould is an artist that re-uses objects that have moving parts. He dismantles these objects to use them in his artwork in his own new way. Gould tries to make adults have a child-like response to his art work. In this piece the robots hand turns the box as the numbers in the box increase. http://www.nemomatic.com/nemomatic/port ... 22%29.html
On the website Gould has many different pieces that are mobile and still aesthetic.
Home page http://www.nemomatic.com/nemomatic/home.html

2) Lozano-Hemmer develops large scale interactive installations for indoor and outdoor public spaces, typically deploying new technologies and custom-made physical interfaces. His work uses sensors to track a viewer’s movements through the exhibition space, which triggers a physical reaction. He uses forms of biometric information, such as pulse rate and blood flow, to create visual output.

3) For the Bajing Olympics opening they used LED suits to create mass displays of light shows and pictures that were created from the lights on their own body. They were able to make aesthetic images from the movement of huge groups of people moving around the space below the audience in the crowd. The adding together different LED color lights and by adding the movement done by human bodies turned the technology of these light suits into a form of art work.


Shih Chieh Huang made a sculpture installation of by useing all sorts of objects that he finds around the house. He dissects the objects to turn them into his own ecosystem. This piece was called the EX-I-09 and it explores the unusual evolutionary adaptation of creatures in inhospitable conditions.

5) Josh Spodek is an artist that had photographic images on a computer screen and a specially designed screen that were able to achieve the same effects as the wall in front of Masstransiscope. His idea was to streach out the zoetrope so that rather than being circular and being straight so that someone walking by can read the stories. His plan for this idea was to be in subway stations for the big crowds that continuously walk by. His future plans for this art work would be to use it for advertisements out of the art galleries.
http://cuarts.wordpress.com/2010/06/29/ ... -students/

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7. Art Made with the Aid of Scientific Technologies

Post by Manie06 » Sun Nov 21, 2010 7:39 pm

1-Interactive sonic art by Joshua Penrose-
Description from website-
The Hub Federal Project treats a vacant bank building as a sculptural object, in which the interior spaces are activated with light, sound and moving images. The materials consist of a disembodied bass clarinet performance and shadows of a performer, centered around a video screen on the second floor balcony over the main lobby. The work engages notions of absence and presence through multiple layers of real-time video compositing of a live camera feed with pre-recorded material, as well as live manipulation of the bass clarinet performance through speakers distributed throughout both floors of the space.
Upon entering the lobby, one sees an empty reception desk, an open stairway to the left, and 4 speakers at ear level in each of the four corners of the room. The stairway leads to a balcony overlooking the lobby. There is an empty chair near the far wall under a suspended light. When approaching the chair, a hallway opens to the left, where a rear-projection screen has been inserted, blocking off the length of the hallway. The work utilizes two networked computers, 5 channels of audio, digitally controlled lighting, live camera video feed, and rear-projection video.

2-Robotic pig heart jellyfish by Doo Sung Yoo-
This work is an attempt by the artist to create an artifical animal with organ-machines as hybrids. Returning a real pig heart back to life within the machine, a different body of plastic and metal. Equipped with human hair to simulate jelly fish stingers and programmed with a computer software to make the jellyfish of aware of movements in water flow and other fish within the tank, so as to create harmony between nature and machine.

3-Wooden mirror by Daniel Rozin’s
830 square pieces of wood, 830 servo motors, control electronics, video camera, computer, wood frame.
Size - W 67” x H 80” x D 10” (170cm , 203cm, 25cm). 
Built in 1999, this is the first mechanical mirror I built. This piece explores the line between digital and physical, using a warm and natural material such as wood to portray the abstract notion of digital pixels.
two.jpg (15.79 KiB) Viewed 6137 times

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by Manie06 » Sun Nov 21, 2010 7:42 pm

4- LM3 Labs Interactive Hologram-
At LM3LABS we do not believe much in cramming the real life into the small PC window. Recreating an all virtualized world.
We believe more in growing the digital world into the real life. This requires new types of display, like real size holography technologies, but also, and more importantly, different interaction methods. No more mice, trackpads, only free-air interactivity can accomodate this vision.
Call your virtual assistant in a gesture. She is here, right in front of you like a real person, alive.
AirStrike lets users use their finger in the air to interact with holograms.
Holograms can be used as receptionists, presenters, augmented reality objects, virtual meeting and one day visualizing your Facebook friends right in the middle of your living room, real size !

5-Nano art-
“NANOART is the expression of the New Technological Revolution and reflects the transition from Science to Art through Technology. We live in a nanotech era and this is going to be around for many decades to come. People are exploring the nano-world hoping to find a better future and there is strong evidence that Nanotechnology is the answer for that. Nanotechnology deals with the synthesis, manipulation, and characterization of the nano-matter (under 100 nanometers; 1 nanometer = 1 billionth of a meter). There are several major technological areas involved in the early stages of development: nanomaterials, nanoelectronics, nanosystems, and nanobiotechnology.”
Last edited by Manie06 on Thu Dec 02, 2010 11:08 am, edited 1 time in total.

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by RebeccaW » Mon Nov 22, 2010 11:50 am

Daan Roosegard has used technology to create some really interesting interactive art pieces.

1. Dune
Dune consists of a landscape made of interactive fibers, that react to people walking by and the sounds people make. Hundreds of rods line the sides of subway tunnels, lighting up with the movement of people walking by. This project forces people to participate by being unable to avoid walking by. The creator was interested with how this art work triggers people to do something different and that it provokes social interaction. This project was exhibited throughout the world and would evolve with the reactions and need of the people.
http://www.youtube.com/watch?v=R-MJ11EE ... re=related

2. Flo
This art project consists of a wall of fans that turn on when they sense someone walking by. The movement of the fans create fields of transparency in front of the people reacting with it. By doing this project Roosegard found that people needed an infterface in order to communicate with people.

3. Sustainable dance floor
This sustanable dance floor captures to movement from the dancers and uses the energy to power the music and the lights. The longer a dancer dances on the floor the darker that square becomes.
http://www.youtube.com/watch?v=rzb3VFi3 ... re=related

4. Second skin
These dresses are made out of foil that changes color depending on how intimate two people are. The color goes from transparent to black or white. The point of this project is to have a technology that reacts to people as well as their own skin does.
http://www.studioroosegaarde.net/images ... gaarde.jpg

5. Liquid space
This structure interacts with humans movement and sound. it change shape and color in accordance to the posture and tone of its viewers. Looking at this project it seems to have a sort of body language. The posture of the structure can seem threatening or shy depending on the viewer and their interactions with it.
http://www.youtube.com/watch?v=qEY1smfK ... re=related

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by jliu » Thu Nov 25, 2010 4:37 pm

The Wave Pillow by Elmar Trefz
This Wave Pillow allows surfers to tell how good the waves are that morning by transmitting vibrations at different frequencies. " The Wave Pillow is a normal pillow with a 240 Volt motor inside. The motor is protected by a case that senses pressure from the user and the motor starts when pressed, and stops it when pressure has ceased. Attached to that motor is a weight, which is offset and therefore creates vibrations when the motor turns. Using the Flash software program, data is grabbed from a global weather website and received by another software program called Max/MSP. Information obtained via the global weather website is then used by Max/MSP to control the Wave Pillow motor. The motor's speed is controlled from an outside circuit that receives the data from the computer it is plugged into. " http://www.abc.net.au/tv/newinventors/txt/s1170491.htm

Liquid Pixels 2008 by Miguel Chavelier, Loft 19 of Galerie Suzanne Tarasiève, Paris
Software : Cyrille Henry
"Liquid Pixels 2008 is a new installation of virtual reality by Miguel Chevalier.
Through this installation, the artist “re-covers” the wall of Loft 19 with a skin of pixels which evolves according to the motion of spectators. The visitors create trails of painting and virtual calligraphy made up of coloured textures that evolve on the wall.
The colours, movement, as well as the shapes in Liquid Pixels remind the "drippings" of Jackson Pollock. In their interaction with the work, viewers are also literally transformed in "action painters". By combining virtual body art and digital painting, this work offers to the spectator a new experience of his body in the space." http://www.miguel-chevalier.com/site/pa ... mosaen.htm

Gathering by David Rokeby
""Gathering" is a large immersive video installation that gathers moving images of people from outside the building. It separates these images into moving fragments of coherent colour which are then arranged and sorted according to a shifting set of rules across 8 video screens. First, moving people are located by a camera that can pan around the area. They are separated from the background, and then analyzed for colour content. Flesh toned areas are separated from clothing and the clothing is divided into areas of like colour. These moving patches of colour (heads, t-shirts, jeans, coats, hands) are then sorted across the screens. The patches are organized by 3 different sets of rules at different times. In one set of rules, they are sorted by hue along the horizontal and by saturation (colour intensity) along the vertical. In another they are sorted in order of height. In a third, they are positioned according to the spatial location at which they were captured, returning heads to bodies, t-shirts to jeans, etc., spatially reintegrating the fragments, but producing a densely layered crowd.
The works is displayed in a circle of 8 video projections, tilted up at one end to allow you to enter into the space. " http://homepage.mac.com/davidrokeby/gathering.html

A Glass House by Electronic Shadow
An installation that projects moving images on the glass which allows space for the viewers to walk through and to experience an all around effect.

Bubbles by Wolfgang Munch and Kiyoshi Furukawa
An installation where people can interact with the bubbles projected on the walls. The virtual bubbles will sense the shadows cast from the viewers and bounce off of it.

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Re: 7. Art Made with the Aid of Scientific Technologies

Post by gclassen » Mon Nov 29, 2010 9:44 am

This is awesome We took to the hills of Wales armed to the teeth with sheep, LEDs and a camera, to create a huge amazing LED display.

Morgan Rauscher: Facial Recognition
Used motion tracking and 30 robot faces to track the view and question the sensation of being stared at.

Min Chew: Chameleon Art Project
Used facial recognition and motion tracking again to track the viewer

Daniel Rozin's wooden mirror and how it works. Projects the viewers image onto tons of wooden pegs that flip to a dark or light color. Each wooden peg represents a pixel in the image.
http://www.youtube.com/watch?v=BZysu9Qc ... re=related

A projection based interactive installation for Lenovo's head office showroom in North Carolina. A large body of 3D virtual water is projected along the corridor's wall. Visitors walking by are optically tracked and their motion is translated to ripples and waves along the wall.
http://www.youtube.com/watch?v=2ltp9nKK ... re=related

NeuroLED... a world-new interactive LED design and lighting solution.
http://www.youtube.com/watch?v=gjQLjUjh ... re=related

In celebration of 10 years of digital innovation, RalphLauren.com presents the ultimate fusion of art, fashion & technology in a visual feast for the 5 senses. Watch as the London flagship at 1 New Bond Street disappears before your eyes and is then transformed into a series of objects and images rendered in 3-dimensional space.

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