Gamma  0.9.5
Generic Synthesis Library
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Player< T, Si, St > Member List
This is the complete list of members for Player< T, Si, St >, including all inherited members.
advance()Player< T, Si, St >
assign(const T &v)ArrayBase< T, SizeArray, gam::Allocator< T > >
assign(const T &v, uint32_t end, uint32_t stride=1, uint32_t start=0)ArrayBase< T, SizeArray, gam::Allocator< T > >
buffer(Array< T > &src, double smpRate, int channels)Player< T, Si, St >
channels() const Player< T, Si, St >
clear()ArrayBase< T, SizeArray, gam::Allocator< T > >
elems()ArrayBase< T, SizeArray, gam::Allocator< T > >
elems() constArrayBase< T, SizeArray, gam::Allocator< T > >
free()Player< T, Si, St >
initSynced()Synced [protected]
isSoleOwner() constArrayBase< T, SizeArray, gam::Allocator< T > >
load(const Char *pathToSoundFile)Player< T, Si, St >
max(double v)Player< T, Si, St >
max() const Player< T, Si, St >
min(double v)Player< T, Si, St >
min() const Player< T, Si, St >
nodeInsertL(Synced &node)Node2< Synced >
nodeInsertR(Synced &node)Node2< Synced >
nodeLNode2< Synced >
nodeRNode2< Synced >
nodeRemove()Node2< Synced >
onResync(double r)Player< T, Si, St > [virtual]
operator()(int channel=0)Player< T, Si, St >
operator[](uint32_t i)ArrayBase< T, SizeArray, gam::Allocator< T > >
operator[](uint32_t i) constArrayBase< T, SizeArray, gam::Allocator< T > >
own()ArrayBase< T, SizeArray, gam::Allocator< T > >
period() const Player< T, Si, St >
phase(double v)Player< T, Si, St >
Player(Player< T > &src, double rate=1)Player< T, Si, St > [explicit]
Player(Array< T > &src, double smpRate, double rate=1)Player< T, Si, St >
Player(const Char *pathToSoundFile, double rate=1)Player< T, Si, St > [explicit]
pos(double v)Player< T, Si, St >
pos() const Player< T, Si, St >
posInInterval(double frac) const Player< T, Si, St >
range(double phs, double period)Player< T, Si, St >
rate(double v)Player< T, Si, St >
rate() const Player< T, Si, St >
read(int channel) const Player< T, Si, St >
references(T *m)ArrayBase< T, SizeArray, gam::Allocator< T > > [static]
reset()Player< T, Si, St >
resize(uint32_t newSize, const T &c=T())ArrayBase< T, SizeArray, gam::Allocator< T > >
sampleRate() const Player< T, Si, St >
scaleSPU() const Synced
scaleSPU(double v)Synced
scaleUPS(double v)Synced
size() constArrayBase< T, SizeArray, gam::Allocator< T > >
source(ArrayBase< T, SizeArray, gam::Allocator< T > > &src)ArrayBase< T, SizeArray, gam::Allocator< T > >
source(T *src, uint32_t size)ArrayBase< T, SizeArray, gam::Allocator< T > >
spu() const Synced
spu(double v)Synced
sync() const Synced
sync(Sync &src)Synced
Synced(const Synced &rhs)Synced
ups() const Synced
ups(double v)Synced