| active() const | glv::Window | [inline] |
| bottom() const | glv::Window | [inline] |
| dimensions() const | glv::Window | |
| dimensions(const Dimensions &d) | glv::Window | |
| enabled(int dispMode) const | glv::Window | [inline] |
| fps() const | glv::Window | [inline] |
| fps(double v) | glv::Window | |
| fullScreen() const | glv::Window | [inline] |
| fullScreen(bool on) | glv::Window | |
| fullScreenToggle() | glv::Window | |
| gameMode() const | glv::Window | [inline] |
| gameMode(bool on) | glv::Window | |
| gameModeToggle() | glv::Window | |
| glv() const | glv::Window | [inline] |
| height() const | glv::Window | [inline] |
| hide() | glv::Window | |
| hideCursor() const | glv::Window | [inline] |
| hideCursor(bool hide) | glv::Window | |
| iconify() | glv::Window | |
| left() const | glv::Window | [inline] |
| maximize(bool on) | glv::Window | |
| position(unsigned left, unsigned top) | glv::Window | |
| resize(unsigned w, unsigned h) | glv::Window | |
| right() const | glv::Window | [inline] |
| setGLV(GLV &g) | glv::Window | |
| show() | glv::Window | |
| showing() const | glv::Window | [inline] |
| title() const | glv::Window | [inline] |
| title(const std::string &v) | glv::Window | |
| top() const | glv::Window | [inline] |
| width() const | glv::Window | [inline] |
| Window(unsigned width=800, unsigned height=600, const std::string &title="GLV Window", GLV *glv=0, double framerate=40.0, int mode=DefaultBuf) | glv::Window |
1.5.5