This is the complete list of members for
glv::Texture2, including all inherited members.
alloc(int w, int h) | glv::Texture2 | |
begin() const | glv::Texture2 | |
bind() | glv::Texture2 | |
buffer() const | glv::Texture2 | [inline] |
create(GLsizei w, GLsizei h, GLvoid *pixels=0) | glv::Texture2 | |
create() | glv::Texture2 | |
dealloc() | glv::Texture2 | |
draw(float ql, float qt, float qr, float qb, float tl=0, float tt=1, float tr=1, float tb=0) | glv::Texture2 | |
end() const | glv::Texture2 | |
format(GLenum v) | glv::Texture2 | |
height() const | glv::Texture2 | [inline] |
send() | glv::Texture2 | |
Texture2(GLsizei width, GLsizei height, GLenum format=GL_RGB, GLenum type=GL_UNSIGNED_BYTE) | glv::Texture2 | |
Texture2(GLsizei width, GLsizei height, GLvoid *pixels=0, GLenum format=GL_RGB, GLenum type=GL_UNSIGNED_BYTE, bool doesLoad=false) | glv::Texture2 | |
type(GLenum v) | glv::Texture2 | |
width() const | glv::Texture2 | [inline] |