active() const | glv::Window | [inline] |
bottom() const | glv::Window | [inline] |
dimensions() const | glv::Window | |
dimensions(const Dimensions &d) | glv::Window | |
enabled(int dispMode) const | glv::Window | [inline] |
fit() | glv::Window | |
fps() const | glv::Window | [inline] |
fps(double v) | glv::Window | |
fullScreen() const | glv::Window | [inline] |
fullScreen(bool on) | glv::Window | |
fullScreenToggle() | glv::Window | |
gameMode() const | glv::Window | [inline] |
gameMode(bool on) | glv::Window | |
gameModeToggle() | glv::Window | |
glv() const | glv::Window | [inline] |
height() const | glv::Window | [inline] |
hide() | glv::Window | |
hideCursor() const | glv::Window | [inline] |
hideCursor(bool hide) | glv::Window | |
iconify() | glv::Window | |
left() const | glv::Window | [inline] |
maximize(bool on) | glv::Window | |
position(unsigned left, unsigned top) | glv::Window | |
resize(unsigned w, unsigned h) | glv::Window | |
right() const | glv::Window | [inline] |
setGLV(GLV &g) | glv::Window | |
show() | glv::Window | |
showing() const | glv::Window | [inline] |
title() const | glv::Window | [inline] |
title(const std::string &v) | glv::Window | |
top() const | glv::Window | [inline] |
width() const | glv::Window | [inline] |
Window(unsigned width=800, unsigned height=600, const std::string &title="GLV Window", GLV *glv=0, double framerate=40.0, int mode=DefaultBuf) | glv::Window |