w07 Art Technology Science Culture Research

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Re: w07 Art Technology Science Culture Research

Post by baxterwfrick » Mon Feb 27, 2012 8:29 pm

Week - 7 -

1. Scott Sona Snibbe - "MotionPhone" ---- http://www.snibbe.com/

Snibbe's project "MotionPhone" uses touch screen hand motion and turns those motions into abstract animations. In the clip linked it illustrates how a motion is turned into shapes and then "looped" meaning a motion from left to right will be repeated allowing for another motion to be layered over the previous one. These motions are based on the speed, angle, duration of the hand motion on the touch screen.

2. “Energy Harvesting Derive” --- http://www.xncroft.com/projects/energyshoes.html

This project is all about using “rolling sneakers” such as Heely’s to generate electricity. The electricity generated is supposedly able to generate an lcd display embedded in the shoe and also a micro computer, all of which help deliver random directions for the wearer to follow. The intention of these shoes is to give random directions in order for the wearer to get lost and explore new areas.

3. “Texmoca” --- http://sekines.net/texmoca.html

This project is a geometrical pattern generator with real smoke. Heaters are placed on the base and controlled by a host computer, one by one. As the smoke rises, the knocking of convection bubbles forms visible boundaries. Different patterns can be chosen through the use of the interactive host computer, resulting in different designs.

Bad Links:

---- link does not work of David Moises' "Hobby Horse, Flying Carpet..."

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Re: w07 Art Technology Science Culture Research

Post by michaeld.johnsoncst » Mon Feb 27, 2012 9:26 pm

1 Downrail:

like google street view, this project allows the viewer to explore the now largely abandoned railway system of the united states. I found this project interesting in that in predates Google's street view, and the execution is very similar.

1. Reflex:
http://www.random-international.com/ref ... ndon-2011/

light installation that imitates a living organisms behavior and inhabits a series of windows. Using an algorithm designed to recreate the patterns of birds in flocks, and patterns of other living organisms such as ants. the installation takes input from a passerby and reacts to it using this algorithm.

3. Facade

Facade was one of the few "games" that maintained the illusion that anything can happen well into highschool for me. Relaying on player input (which can be nearly anything) and the reader's ability to read the body language, facial expressions, and decipher naturally sly, ambiguous language to navigate the story. It does an amazing job of mirror natural human interactions, and allows for a multitude of ways for the story to unfold. It is one of the most captivating examples of A.I. I have ever personally experienced.

dead links:
http://www.artswire.org/Artswire/intera ... /sara.html
http://www.hexagram.org/hexengine/resea ... hp?lang=en

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Re: w07 Art Technology Science Culture Research

Post by brenna.osborn1 » Mon Feb 27, 2012 11:16 pm

1. Drawn by Zach Lieberman
The project that I found to be one of the most intriguing was a project titled “Drawn” by Zach Lieberman. This is an interactive artwork that allows a spectator to draw anything with ink upon a page and then bring it to life through animation. The drawn object or objects would appear on a screen above and the participant could touch the different elements of their drawing and move it wherever they want. The elements of the drawing would also interact with one another – if you move one piece toward another, the other would react and move the other way. I liked this project a lot because I like the idea of bringing motion to artwork and being able to interact with it.
2. Home by Michael Christian
The second project I came upon was that of Michael Christian. I think all of his sculptures are amazing. The project that I am linking to is a large work of metal titled “Home.” Home is a 14ft tall illuminated globe that shines from the inside out. The metalwork that surrounds the sculpture is created from shapes of street maps from around the world. The globe also rotates on the same axis of the planet. In this way the globe makes connections between art, geology and technology. It is also a very beautiful piece of art by mixing light and kinetics.
3. Intersection by Don Ritter
The third project I found is a sound installation piece that uses interactivity and computers. It is composed of a dark room with eight speakers set up facing each other. There is an infared sensor on top of each speaker that senses when a person is standing in front of it. The speakers are basically emitting the sounds of cars, one approaching and the opposite one receding. The effect when there is no one in the room is that of a four lane highway. Once someone trips the sensor and steps in between two speakers, however, you hear a car screech to a stop and sit idle waiting for you to move. If you don’t move, then another car will come and smash into the one waiting for you. This creates the sensation that you are in the middle of a highway and that the cars are actually there, even though it is nothing but sound. I find this interesting because I agree with the artist who said that people are often afraid of what they can’t see. People become afraid of the cars even though there is no real danger in the room.

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Re: w07 Art Technology Science Culture Research

Post by rjliang » Mon Feb 27, 2012 11:43 pm

1. Intuitive Ocusonics: Eye Tracking Musical Instrument Interfaces (http://www.andreapolli.com/avision.html)
Screen shot 2012-02-27 at 11.33.23 PM.png
This project produces soundwaves generated by the sun which are manipulated by movements of the performer's eye. The composition contains both low hums and fluttering sine waves that are controlled by percussive blinks and squints to move through a series of sonic dilations. This audible noise allows the listener to hear rather than view the sun in order to dismiss the risk of damaged vision. These performances have ranged from 20 to 90 minutes and have been performed with Carol Genetti, Eric Leonardson and Steve Barsotti, amongst others. This project interests me because it translates one form of representation to another, playing with the fluidity of representation through digital manipulation. This is significant because it exposes the qualities of digital media art that could not exist without the ever-growing advances of today's technology.

2. Sound Jewelry (http://web.sfc.keio.ac.jp/~yamauchi/sj/#Introduction)
Screen shot 2012-02-27 at 11.33.06 PM.png
"Sound Jewelry" is a sound installation work supported by a spatial sensing system with a Personal Area Network (PAN). The idea behind this project is to create interactive musical "jewelry" that automatically generates a melody according to the distance between the persons wearing it. The actual installation consists of an environment containing two layers of sounds in which the "melodies" of the foreground are generated by measuring the distances between the participants and the "melodies" in the background are ambient sounds generated using the distance data. As people move in a 4-by-6 space, the sound only changes based on the nearest relative distance; as the number of people increases, the sound becomes more complex. Like "Intuitive Ocusonics: Eye Tracking Musical Instrument Interfaces," "Sound Jewelry" also utilizes and manipulates sound in order to create an interactive piece. Further, "Sound Jewelry" audibly showcases the viewers' physical realities, forcing viewers to confront issues of personal and social space.

3. Peoples' Portrait (http://www.medienkunstnetz.de/works/peoples-portrait/)
In Ga Zhang's "Peoples' Portrait," portraits of people taken in various locations, including New York, Singapore, Rotterdam, Linz, and Brisbane, appear large and side by side on the Reuters electronic billboard in connected city sites, such as Times Square. These images also appear online. The juxtaposition of these portraits aims to transform public plazas into translocal sites. Similar to "Sound Jewelry," Zhang's public space piece interacts with the idea of space and physical distance. However, instead of emphasizing distance with audio "melodies," "Peoples' Portrait" attempts to visually eliminate context altogether by bringing faces from around the world and digitally stitching them into one, seemingly singular, portrait.

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Re: w07 Art Technology Science Culture Research

Post by martincastro » Tue Feb 28, 2012 12:46 am

1. Gustav Metzger - Auto Destructive Art

Gustav Metzger wrote proposal for large-scale public pieces that would destroy themselves overtime. I found these interesting because these pieces are programmed to degenerate themselves and have an actual lifespan. Here’s an example of one of his proposals:
"...third project I would like you to consider is in the shape of a 30 feet cube. The shell of the cube is in steel with a non-reflective surface. The interior of the cube is completely packed with complex, rather expensive, electronic equipment. This equipment is programmed to undergo a series of breakdowns and self-devouring activities. This goes on for a number of years - but there is no visible trace of this activity. It is only when the entire interior has been wrecked that the steel shell is pierced from within. Gradually, layer after layer of the steel structure is disintegrated by complex electrical, chemical and mechanical forces. The shell bursts open in different parts revealing the wreckage of the internal structure through the everchanging forms of the cube. Finally, all that remains is a pile of rubble. This sculpture should be at a site around which there is considerable traffic."


2. Germaine Koh- Call

Call is a project in which a telephone is placed in a public area. Instead of having a keypad the telephone have an LCD screen that shows the user that when they pick up the phone that they will be connected with a participant. The phone then randomly dials a project participant that has signed up to be included in the database to receive calls and talk to strangers at all hours of the day. I thought this was interesting because it creates a random interaction between absolute strangers.

3. Elmar Trefz – The Wave Pillow

The Wave Pillow is a pillow that vibrates according to the waves of the ocean. Inventor Elmar Trefz says “the hardest part of surfing is getting up very early to check if the waves are good.” The Wave Pillow allows the user to know how good the waves are without having to leave the comfort of your bed. If waves are strong the pillow will vibrate strongly, if the waves are lower, the pillow will vibrate at a lower level. Also if the wind direction is not good the pillow will not vibrate at all. The pillow uses a Flash software program where data is grabbed from a global weather website and sent to the pillows motor. I thought this was a fun and useful object especially for surfers.


Found Dead Links:
http://www.anat.org.au/pages/documents/ ... REPORT.pdf
Last edited by martincastro on Tue Feb 28, 2012 12:58 am, edited 1 time in total.

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Re: w07 Art Technology Science Culture Research

Post by tikamoini » Tue Feb 28, 2012 12:49 am

1.http://michaelchristian.com/large-creat ... sony-dsc-2
This 65 foot sculpture was made from tube steel by Michael Christian and placed on the playa of Burning Man in Nevada. It held a seated throne 54 feet up from a monkey bar climb up and people climbed in cooperation with one another trading seats in the throne at the top. Michael Christian has made many large scale interactive pieces and I find this one in particular created an amazing interaction and showed that the throne can be equally shared.

2. http://electroland.net/projects/authorwall_gdl/
This project titled, "Author Wall", was produced by Electroland for the 2009 Guadalajara International Book Fair. People were allowed to interact with a screen of over 200 authors where upon touching the name of different authors would bring forth different quotations and biographical information. I like this project a lot because it utilizes technology to create a fun interaction with the medium of technology to access information in a way that is visually stimulating and based on the human senses.

This project done in the New Indianapolis Airport in Indiana is title "Connection". It consists of dots that line the ceiling of a walkway through the airport where the dots will light up with blue and red across the ceiling as a traveler moves. These dots consistently track each individual as they pass while other random dots streak across these movement patterns. I like this project a lot because it brings color, light, interaction, interest and fun to the mundane trek through the airport with all our luggage.

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Re: w07 Art Technology Science Culture Research

Post by christinekim » Tue Feb 28, 2012 12:54 am


Project by Marie Sester called "Arts Electronica" in 2003. There is a bright spotlight in a circle that follows it's target everywhere it goes in a single room.


Skirt that electronically reacts to sound by displaying colors. "Hearwear," by Younghui Kim and Milena Iossifova Berry is trying to display awareness of the environment and how much technology has been imbedded into our daily fashion and lifestyle.


Aurora Organ is a modern piece of technology that is present in a movie theater in Minnesota. There are columns that come down from the ceiling and light up when people touch the railings that are lit up as well. Depending on how long they touch the railing for will change the colors and patterns of the lighted column. It is a fun and simple experience that also keeps the movie goers happy.

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Re: w07 Art Technology Science Culture Research

Post by kithugstrees » Tue Feb 28, 2012 1:14 am

1. "Duality" by ART+COM

This installation, set up in the heart of Tokyo, uses six-metre-square panels that when stepped on create "real time virtual light" and tranforms those in waves that ripple through the artificial pond right next to it. It is stationed right outside of a metro station, a perfect place to get people to step on it and interact with the work of art, somtimes without them knowing it until they have already walked on it and past it. It is a playful piece of art: it catches the interest of people as they see the water ripple because of their footsteps causing them to pause on the panels to watch the water move for them and sometimes walk across it several times.
2. "Spacequatica" organized by Martyn Ware

This twelve minute performance piece for the Future of Sound tour combines music and animation in a very entertaining and musically sound set. The characters and the sound are created by the three performers on stage and their electronic drum-kits and is performed live for an audience. This set takes the audience underwater, observing the musical feats of the fish just under the surface all the way down to where the sun can't reach.

3. "Laughing Swing" by Michal Rinott and Michal Rothschild with Leor Weinstein

Probably one of my favorite pieces, the Laughing Swing is exactly what the name suggests. It looks like an ordinary swing: and plank of wood hanging from a tree branch a couple of feet from the ground. When someone sits on it, it chuckles. As you start to swing, it begins to laugh. At its peak, it is laughing hysterically. What's great about this swing is that, because laughter is so contagious, the person swinging begins to laugh with it. I think it's one of the best ways to really relive your childhood. I think it's magical.


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Re: w07 Art Technology Science Culture Research

Post by goldgills » Tue Feb 28, 2012 1:39 am

1. "Frame of Harmony" - Paul Mattisse http://www.ntticc.or.jp/Archive/1997/Ch ... frame.html

The viewer has control over the movement of the piece. Patterns are created by touch, thermal convention,and changes in the surfaces temperature. The changes create wrinkles and cirrocumulus clouds in the liquid of fine grains, which are in a circular container of fine glass.

2. "Lumen" - Damen Seeley / Camron McNall http://electroland.net/projects/lumen/

A translucent skin is hung on the wall of a descending staircase. As someone walks down, or up, the wall will produce sound and lights based on where the subject is located next to the instillation.

3. "Kobito: Virtual Brownies" - Aoki Takafumi http://www.siggraph.org/s2005/main.php? ... h&s=etech3

Instillation provides the ability to interact with imaginary, virtually created creatures, via real world objects. The real objects function as a sort of "haptic interface" and the design can be used as entertainment, in the field of design, and health care due to its haptic qualities.

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Re: w07 Art Technology Science Culture Research

Post by atbournes » Tue Feb 28, 2012 7:03 am

The first piece that caught my attention was Ren-Gei-Za Talk. This is an art collaborative made up by artists who met on the web and interact on the web. They pieces create are all internet based and they are constantly pushing and challenging each other to adapt to the ever changing internet. This collaboration seems to have ended in 2001, and it’s a shame because it is quite a great idea, and is truly practical for artists no longer in school.
The fete mobile is an art work that deals with surveillance and interactivity, two subjects which are very popular in todays art world. In the case of this piece both the interactivity and the surveillance come from a 6 meter blimp which the viewers can control the camera on it. The creator of this piece wishes to eventually create a similar piece, only using a satellite, I would be interested to see if to what extent the art world would be able to penetrate the world of space exploration
For my final piece, I stumbled upon a real gem, the AK - Tee eX Tee (working prototype), is one of the most absurd items I have encountered in or outside of the art context. The Ak-tee ex tee, is a gun that spells out and text message you submit in bullets which it fires at a wall. I think anyone one who has ever been offeAK - Tee eX Tee (working prototype)nded by a text message or engaged in an argument via text message, for them, this piece really seems to resonate. I wonder if this was the creators original intent. Perhaps Chris Sugrue, Ben Bacon and Paul Notzold, the creators, will have to argue that amongst themselves…but hopefully not through text messages!
Dead links
http://people.ischool.berkeley.edu/~sav ... e-are.html

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