Experiment 1 — Dream, Memory, and Spatial Reconstruction
Experiment Goal
The goal of this experiment was to investigate how different ways of describing the same general subject can influence the visual output of a generative image model.
I maintained the same basic subject, an empty bedroom associated with memory and absence—while gradually changing the language of the positive prompt from literal physical description to emotional, mnemonic, temporal, and spatial descriptions.
All major generation settings and the negative prompt were kept constant. Therefore, the primary variable in this experiment was the wording and conceptual structure of the positive prompt.
Data Summary
Model: z_image_turbo_bf16.safetensors
CLIP: qwen_3_4b.safetensors
CLIP Type: lumina2
VAE: ae.safetensors
Resolution: 1024 × 1024 px
Batch Size: 1
Seed: 42
Steps: 8
CFG: 1.0
Shift: 3.0
Sampler: res_multistep
Scheduler: simple
Denoise: 1.0
Negative Propmt
low quality, low resolution, blurry, compression artifacts,
text, watermark, logo, oversaturated colors,
cartoon, anime, illustration,
people, human figure, portrait,
generic fantasy landscape,
perfect symmetry, clean modern interior,
commercial interior photography,
stock photography, cheerful atmosphere
P01 — Physical Reality
Positive Prompts
An empty old bedroom at night.
A single unmade bed stands near the center of the room.
Beside it is a small wooden nightstand with a lamp that is turned off.
An old wooden chair faces an open window.
Thin white curtains move slightly in the night air.
Several personal objects remain in the room:
a half-open book, an empty glass, folded clothes,
a small framed photograph turned face down,
and a pair of shoes beside the bed.
Cold moonlight enters through the window
and creates long soft shadows across the wooden floor.
The room is quiet, empty, slightly dusty,
with subtle signs that someone once lived there.
No people are present.
cinematic interior photography,
natural spatial composition,
realistic materials,
soft atmospheric lighting,
subtle film grain,
muted colors,
high detail
The generated image behaved as expected. The model produced a coherent and realistic bedroom with recognizable furniture and conventional architectural relationships.
The bed, chair, window, walls, and floor followed normal spatial logic. The image contained very little visual ambiguity.
P02 — Emotional
Positive Prompts
An empty bedroom at night filled with the quiet feeling
of missing someone who is no longer there.
The room feels deeply familiar but painfully empty,
as if someone has just left and will never return.
Small traces of a former presence remain throughout the space.
An unmade bed, a forgotten object,
a curtain moving beside an open window,
and personal belongings left without an owner.
Cold moonlight slowly enters the room.
The darkness feels heavy but gentle.
The space carries loneliness, absence,
nostalgia, silence, and emotional distance.
Nothing dramatic is happening,
yet the entire room feels occupied by someone's absence.
No people are present.
cinematic dreamlike photography,
melancholic atmosphere,
muted blue-gray tones,
soft shadows,
subtle haze,
quiet composition,
realistic textures,
film grain,
high detail
The room remained recognizable and structurally believable, but the overall atmosphere became more emotionally charged.
Instead of dramatically transforming the geometry, the model interpreted the emotional vocabulary primarily through environmental characteristics such as lighting, emptiness, muted colors, shadows, and composition.
Compared with P01, the largest change occurred in atmosphere rather than architecture.
This suggests that emotional language does not necessarily cause structural transformation. Instead, the model can translate emotional concepts into photographic characteristics.
P03 — Incomplete Memory
Positive Prompts
A bedroom reconstructed from a fragmented and incomplete childhood memory.
At first glance, the room looks like a real ordinary bedroom,
but parts of the memory are visibly missing.
A small wooden bed stands near the wall,
an old chair sits beside a window,
and a few familiar personal objects remain in the room.
However, several areas cannot be remembered clearly.
Parts of the furniture lose their edges and fade into pale fog.
One corner of the room is unfinished and disappears into blank white space.
Sections of the wall contain soft featureless patches,
as if visual information has been erased from memory.
Some objects are sharply realistic,
while nearby objects are only faint translucent impressions.
A bedside object appears twice in slightly different positions,
like two conflicting versions of the same memory.
The far side of the room becomes increasingly indistinct,
with details dissolving before they can be recognized.
The bedroom remains physically believable,
but visual information becomes incomplete and uncertain toward the edges.
The image should feel like a photograph reconstructed
from a memory with missing pieces,
not an abandoned room and not a ruined room.
no people,
photorealistic interior,
subtle dream logic,
selective loss of detail,
faded visual information,
translucent object traces,
soft spatial discontinuity,
pale atmospheric haze,
muted blue-gray colors,
analog photographic texture,
quiet nostalgic atmosphere
The bedroom became significantly brighter, more washed out, emptier, and less visually defined. Large areas contained reduced information and softer boundaries.
However, the bed, chair, window, walls, and overall perspective still remained coherent.
Compare with P02
Compared with P02, the change is no longer limited to mood. Visual information begins to fade and become less defined. The room appears brighter, softer, and partially washed out, while some details become difficult to recognize.
However, the architecture itself remains coherent. This suggests that the model interprets “incomplete memory” primarily as a loss of visual information rather than a distortion of physical space.
P04 — Architectural Memory
Positive Prompts
A photorealistic empty bedroom containing visible traces of its own past.
A wooden bed, a chair, and a window remain in the room.
The same chair appears twice:
one solid chair in the present,
and one large translucent duplicate slightly offset behind it.
The bed also has a faint translucent duplicate,
shifted slightly away from its current position.
Several objects exist in two overlapping positions at once,
as if the room remembers where they used to be.
Parts of the furniture leave transparent afterimages in space.
The wall contains overlapping rectangular traces
of objects that are no longer there.
Two different moments of the same bedroom
are visible simultaneously in one photograph.
The present room is solid and realistic.
The remembered room is translucent, faded, displaced, and incomplete.
No person is visible.
photorealistic interior photography,
double exposure,
long exposure afterimage,
multiple exposure photography,
translucent furniture duplicates,
overlapping spatial positions,
visual memory traces,
subtle temporal displacement,
muted blue-gray colors,
soft natural light,
analog film photography
This produced a substantially different image.
A normal wooden chair appeared alongside transparent chair-like forms. Additional rectangular outlines appeared on the wall, creating visible traces of previous states of the room.
The bedroom remained photorealistic and spatially recognizable, but memory became visible as an additional layer within the physical environment.
Compare with P03
Compared with P03, memory is no longer represented simply through fading or missing information. It becomes physically visible through duplication, transparency, and displaced object traces.
Transparent chair-like forms and repeated outlines suggest previous states of the room existing alongside the present one. The space remains recognizable, but different moments begin to overlap.
Main change:
Missing memory → Visible memory traces
P05 — Spatial Collapse
Positive Prompts
A photorealistic bedroom that is physically breaking apart
because the room is forgetting its own structure.
A wooden bed remains recognizable in the center of the bedroom,
but the architecture around it has become impossible.
One wall is partially missing,
opening directly into an endless pale fog with no exterior landscape.
A second doorway appears high on the wall
where no doorway could physically exist.
The same window repeats three times
at different sizes and different positions across the room.
One corner of the bedroom bends inward
and connects impossibly to another part of the same room.
Sections of the wooden floor detach from the room
and continue vertically up the wall.
Part of the ceiling dissolves into empty white space.
Furniture near the center remains solid and realistic,
while the architecture becomes increasingly fragmented
toward the edges of the image.
Some sections of the room are completely absent,
replaced by blank atmospheric space.
The bedroom should remain recognizable,
but its normal spatial logic is visibly broken.
This is not a ruined or abandoned building.
The architecture is disappearing because the space
can no longer remember how it was constructed.
photorealistic interior photography,
impossible architecture,
fragmented spatial geometry,
repeated windows,
impossible doorway,
missing walls,
architectural discontinuity,
liminal dream space,
spatial paradox,
pale atmospheric void,
muted blue-gray palette,
soft natural light,
analog photographic texture
P05 represents the strongest transformation in the sequence.
The purpose was no longer simply to create a particular emotional atmosphere or erase visual information. Instead, the prompt challenged the model's understanding of normal architectural relationships.
Compare with P04
Compared with P04, the transformation moves from individual objects to the architecture itself. P04 preserves a stable room and introduces memory through object duplication, while P05 begins to break the normal spatial rules of the entire environment.
Architectural elements become repeated, fragmented, displaced, or physically impossible. The bedroom is still partially recognizable, but its spatial logic is no longer stable.
Main change:
Object-level distortion - Architectural-level distortion
Overall Progression
The five prompts gradually move the same bedroom farther away from physical reality:
P01: Reality
P02: Reality + Emotion
P03: Reality + Missing Information
P04: Reality + Memory Traces
P05: Broken Spatial Reality
The key difference is that the prompts progressively shift from describing what the room contains, to how the room feels, to what information is missing, to how memory becomes visible, and finally to how the architecture itself loses spatial stability.
Conclusion
This five-step experiment explored how different ways of describing the same bedroom could influence the generated image while all generation settings remained unchanged.
The results showed a gradual transition from physical reality to dreamlike spatial instability. P01 produced a realistic and structurally stable bedroom. P02 demonstrated that emotional language mainly affected atmosphere rather than physical structure. P03 showed that descriptions of incomplete memory caused visual information to fade while the architecture remained coherent. P04 translated memory into visible traces through duplication and transparency. Finally, P05 extended the transformation to the architecture itself, breaking normal spatial relationships and creating an unstable dream space.
The experiment suggests that abstract concepts such as emotion and memory do not always directly produce structural changes. The model responded more clearly when these concepts were translated into specific visual instructions, such as fading details, duplicated objects, repeated windows, or impossible architectural relationships.
Overall, the five images demonstrate that prompt writing is not only about changing the subject of an image. Different types of language can influence different visual layers, atmosphere, information, objects, and spatial structure, even when all numerical settings remain exactly the same.